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  #1  
Old March 27th, 2001, 09:56 PM

AtlantisFound AtlantisFound is offline
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Default Solar Systems with lots of asteriods but no planets

If there was a solar system with tons of asteriods but no planets, does that mean that one cannot construct a spaceport?

If I attempt to mine the asteriods with robominers attached to satellites, will they not contribute to an empire's resources without a spaceport?

Any wisdom shared would be appreciated
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  #2  
Old March 27th, 2001, 10:02 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Solar Systems with lots of asteriods but no planets

Robominers don't need spaceports. The resources get transferred automatically. In fact, you don't even need any colonies, and could survive as a race with a robominer & a fleet of ships.
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Old March 27th, 2001, 10:49 PM

Lucanos Lucanos is offline
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Default Re: Solar Systems with lots of asteriods but no planets

You do need ONE colony/homeworld.

If you don't - you've lost.

There should be an option for that as well (at the game setup):
"Players keep playing after losing Last colony"

[This message has been edited by Lucanos (edited 27 March 2001).]
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Old March 27th, 2001, 10:58 PM

Possum Possum is offline
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Default Re: Solar Systems with lots of asteriods but no planets

No, Lucanos, that is NOT true. I have gone for over a dozen turns without having any planets, and I definitely did not lose the game.

You might want to check your facts more carefully before posting misinformation like that and misleading innocent newbies.
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Old March 27th, 2001, 11:46 PM

Windborne Windborne is offline
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Default Re: Solar Systems with lots of asteriods but no planets

How do you get around the inevitable destruction of your astroid and robo-mined planetary wealth? It seems like in a fairly short number of turns say 100 you'd have wore all your astroids out supporting your fleet?

Where are you storing the minerals you get each turn that aren't used for when your astroids start producing less and you have to find new places to mine?

I can sort of see how it would work for a short number of turns, 12 like you said is easy, but after a while I think your going to have some problems if you can't take a planet.

I know it would be very cool to have nomadic races with just spaceships and mining ships, research ships etc . . . but the game seems programmed specifically to make such races eventually die off.
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Old March 28th, 2001, 12:14 AM

Lucanos Lucanos is offline
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Default Re: Solar Systems with lots of asteriods but no planets

quote:
Originally posted by Possum:
You might want to check your facts more carefully before posting misinformation like that and misleading innocent newbies.


...ummm I thought I did...

Sorry, about that then.

(when did they change this?)
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Old March 28th, 2001, 12:22 AM

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Default Re: Solar Systems with lots of asteriods but no planets

Interesting that you have said that you do not get kicked out of the game when you lose your Last planet.
As a moderator of a multi-player I had to remove a player from the game as he did not want to play any more, so after abdoning all of his planets the empire was deemed dead by the game.
He still had ships left in space.

I wonder what the difference was from you and me for that happening!
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Old March 28th, 2001, 12:30 AM

Lucanos Lucanos is offline
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Default Re: Solar Systems with lots of asteriods but no planets

quote:
Originally posted by Aussie Gamer:
[b]Interesting that you have said that you do not get kicked out of the game when you lose your Last planet.
B]


I just tried it and Possum was right (even though I DID "check the facts"). But I swear it has happened (I lost) before, as I abbandoned all my planets even though I had ships left.

Maybe the maintanance was to high or something?

Ideas?

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Old March 28th, 2001, 12:40 AM

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Default Re: Solar Systems with lots of asteriods but no planets

Testing this I noted that you must have planets that are with in view (via) warpoints to maintain contact with another race. I gave away all my planets to my opponent and lost contact with him even though I had a empty colony ship.

This empty colony ship was a powerful weapon though. I colonized a planet with it and then the next turn I was dead but I took away the planet as well without leaving any asteroids behind.

Looks like I will be submitting a bug report to MM on this one
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Old March 28th, 2001, 12:41 AM
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Default Re: Solar Systems with lots of asteriods but no planets

quote:
Originally posted by Aussie Gamer:
Interesting that you have said that you do not get kicked out of the game when you lose your Last planet.
As a moderator of a multi-player I had to remove a player from the game as he did not want to play any more, so after abdoning all of his planets the empire was deemed dead by the game.
He still had ships left in space.

I wonder what the difference was from you and me for that happening!




i have taken out ai empires, and if they still have ships in space when all their planets are gone, the ships just hang out until someone cleans them up.
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