.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 23rd, 2000, 08:44 PM

Jeb Jeb is offline
Private
 
Join Date: Aug 2000
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
Jeb is on a distinguished road
Default Warp points

Does anybody know what defenses (if any) work against those warp points that damage ships moving through them? Shields? Armor? I haven't had my homeworld blocked off from the rest of the universe by a black hole yet, but I have seen it happen to the AI. Actually, I'm playing a game right now where the only way to get to my Terran enemies without going all the way around Robin Hood's barn is through a nasty black hole system. My best workaround so far is to send in fleets that include a couple of repair ships, so ships that do get damaged can be fixed before they fall into the singularity.
Reply With Quote
  #2  
Old August 23rd, 2000, 08:48 PM

Paladin Paladin is offline
Private
 
Join Date: Aug 2000
Location: LavalUniversity, Quebec, Canada
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Paladin is on a distinguished road
Default Re: Warp points

That seems almost the only way, and the AI don't seem to react to it very well...

It does add variety in strategy, though...
;-))
__________________
Redemption is our goal...
B ))
Reply With Quote
  #3  
Old August 23rd, 2000, 09:55 PM

Lerchey Lerchey is offline
Lieutenant Colonel
 
Join Date: Dec 1999
Location: Pittsburgh, PA, USA
Posts: 1,423
Thanks: 0
Thanked 0 Times in 0 Posts
Lerchey is on a distinguished road
Default Re: Warp points

I've found that armor does help, though you lose the armor (like battle damage). Even so, I still send through fleets of well armored ships AND repair ships. I played a game where the only way out of my three system "peninsula" was through a system that was a black hole with a 'causes damage' warp point on both sides. I had to make sure that every ship had a minimum of two armor components to make it through.

John
Reply With Quote
  #4  
Old August 23rd, 2000, 11:34 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Warp points

Hm. There are references to creating warp points (a 'Stellar Manipulation' menu appeared in a preview's screen shot).

Anybody know if you'll be able to create one without controlling both sides? Something like that might reduce the chances for stalemates via heavily fortifying choke points -- in a mid-life, sometimes cutting 2-4 edges can suffice to defend a third or more of the map...

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #5  
Old August 24th, 2000, 12:41 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Warp points

Shields don't help with damaging warp-points, but armor does. In fact, organic armor seems to make ships immune to these warp-points. I guess this is because it regenerates. Seems kinda 'illogical' to me. Isn't the "spacial compression" or whatever it is in a warp-point going to affect all parts of a ship equally? So, this type of damage should ignore shields and armor both, I'd think. Maybe you could have a special technology to make you immune to gravity-type damage. "Graviton nullifier" or something like that. This could nullify tractor/pressor beams, graviton hellbores, and warp-point damage.
Reply With Quote
  #6  
Old August 24th, 2000, 02:15 PM

Jeb Jeb is offline
Private
 
Join Date: Aug 2000
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
Jeb is on a distinguished road
Default Re: Warp points

Hmm. I distinctly remember having some ships with organic armor III getting damaged in a game I played in the 0.51 demo, but maybe they changed it. I haven't used organic tech recently, because it's just too powerful. Anyway, if you think of armor not as somthing slapped onto the side of a ship, but as general structural reinforcement and strong hull construction, then it makes a bit more sense that it should help against warp point damage.
Reply With Quote
  #7  
Old August 24th, 2000, 04:00 PM

Paladin Paladin is offline
Private
 
Join Date: Aug 2000
Location: LavalUniversity, Quebec, Canada
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Paladin is on a distinguished road
Default Re: Warp points

I agree with Jeb, and I might just add that stellar manipulation is unfortunately not available for the demo yet ;-(

This makes it interesting for longer run games with the complete Version though...
Imagine how you might feel if a clever oponent opens a rift in your defenses this way...
__________________
Redemption is our goal...
B ))
Reply With Quote
  #8  
Old August 25th, 2000, 03:10 AM

Lerchey Lerchey is offline
Lieutenant Colonel
 
Join Date: Dec 1999
Location: Pittsburgh, PA, USA
Posts: 1,423
Thanks: 0
Thanked 0 Times in 0 Posts
Lerchey is on a distinguished road
Default Re: Warp points

Stellar Manipulation. You only have to HAVE a ship on one side to create a warp point - you do not have to "control" either system. However, you cannot have multiple warp points between the same two systems, so you cannot use stellar manipulation to "fix" a damage causing warp point unless you first use a different component to destroy it.

Note that this is not really different than SE III.

John
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.