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August 15th, 2002, 10:29 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Vectorian Mainframe Productions
Welp heres my post for the second planned mod for DO: Project Anubis.Its coming nicely but it still needs a title.
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August 16th, 2002, 02:13 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
Poop.Everything i intended for Anubis will work YAY.The bad news is that the images are smaller then i anticipated and my resizing abilities stink.So i am asking if any kind soul would please resize them for me.Also anyone wanna help me with Anubis go ahead post.
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August 16th, 2002, 03:19 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Vectorian Mainframe Productions
So basically all you have is a title and some ripped images, and you have to get someone to resize them for you to boot? How are you doing a mod for a game that's not been released yet? The demo can't be played with mod files.
Geoschmo
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August 17th, 2002, 12:24 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
no the title and images are what i dont have.ive started modding a lil so what if i cant check yet i can wait.I have a few more images.The story and most quests are planned out.here are my production notes well some of them tell me what you think:
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The Realms:
Akranon
The Celestial Plane
The Abyss
Factions:
The Human Nations
Aralia*
Cules*
Traminus*
Joth*
The Orc Clans
Bloodletters
Lifetakers
Doombringers
Nighthammers
The Lizerd Clans:
Nup-Tai
Ral'Nathkrul
Via'Ka
And many more unnamed
Other Factions
Avalon(Elven Kingdom)*
Dwarven Empire*
Notes:An asterik means its joinable
Races:
Humans*
Lizard Men*
Orcs*
Dragons
Demons
Undead
Jackels*
Elves*
Dwarves*
Trolls
Beasts
Rat Men*
Giants
Tree Men
Angels
Notes:
An asterik means that race is playable
Class's:
Warrior
Shamen
Hunter
Barbarian
Theif
Alchemist
Assasin
Merchant
Mage
Bard
Preist
Paladin
Ranger
Item Types:
Potions
Scrolls
Books
Armor
Belts
Containers
Rings
Pendents
Helmets
Shields
Boots
Wands
Weapons
Food*
Lumber*
Gold*
Notes:
If something has an asterik it is a resource.
Weapon Types:
Scythes
Maces
Axes
Swords
Scimitars
Clubs
Scepters
Spears
Javilins
Bows
Arrows
Cross-Bows
Bolts
Knives
Hammers
Magic Types:
Elemental(Earth,Wind,Water,Fire)
Demonic
Holy
Necromancy
Illusionary
Diseased
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Ive got quite a few images in.Hell the game will even have RTS elements.At some points there are battles between two sides like in one quest you must defend a town from the Lizard men.
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August 17th, 2002, 03:49 AM
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BANNED USER
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Join Date: Jul 2000
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Re: Vectorian Mainframe Productions
NULL
[ February 28, 2003, 06:12: Message edited by: Iggiboo ]
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August 17th, 2002, 11:28 AM
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Captain
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Join Date: Jun 2001
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Re: Vectorian Mainframe Productions
Come on now Hadrian, calm down.
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August 20th, 2002, 04:17 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Vectorian Mainframe Productions
What would be really cool for DO would be an SE4 mod.
Change the characters into ships, and have the spells be torpedoes and meson bLasters and shield generators and whatnot. Magic points = supplies.
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August 20th, 2002, 12:47 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vectorian Mainframe Productions
SJ - That could be a really neat mod, and wouldn't be too hard either. Ship classes instead fo character classes, use bows for fighters, shopkeepers for dry docks and weapon improvements, spells for mounts, etc... Plus the graphics are already there in SEIV
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August 21st, 2002, 07:16 AM
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Captain
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Join Date: Jun 2001
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Re: Vectorian Mainframe Productions
It would be cooler if arrows were Shells or bullets and whatnot.
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August 21st, 2002, 07:17 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Vectorian Mainframe Productions
Fighters could be summoned creatues.
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