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  #1  
Old October 11th, 2003, 06:00 PM
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Default Star Trek Mod (Division of Labor?)

Several mod ideas have been brought up for discussion (B5, HH), but I'm putting money where my mouth is and actually starting one.

The idea is to do a Star Trek Mod, set in the Triangle. (FYI - the Triangle is a campaign setting from the now-defunct Star Trek RPG from FASA. It's a sector of space at the juncture of the Federation, Klingons, and Romulans. It's the cesspool of the Star Trek universe, with pirates, spies, and space scum galore.) I haven't yet found the actual FASA sourcebook, but I got permission from a guy who ran a miniatures ship combat campaign with that background to use his files. It will give me enough data to build the sector, albeit not up to "canon".

Here's what I have in mind as far as the acutal mod workings go...

- 127 star systems, divided among 7 nations and neutrals (I've already got the map worked out)

- "Trek"-ified components (mostly done)

- Many new trade items and contraband, with a more integrated trading system (everybody in 2-3 different "guilds" rather than one for every race)

- "Trek"-ified weapons (fewer different types, collected together in the Trek categories)

The inital release would just be the quadrant itself, with no guided campaign events or jobs - just to let the players explore, test the mod, and give feedback. Later, race-specific interrelated campaigns within the Triangle would be released (I already have a general timeline hammered out).

One snag is that I am clueless as far as ship model construction is concerned, so the initial release would probably use standard Starfury ships re-grouped under the new names (Terran becomes Feds, Xiati become Romulans, etc). Of course, if anybody wants to do some Star Trek models (HINT, HINT) I'd be happy to have them.

Any thoughts from the peanut gallery?

[ November 07, 2003, 11:36: Message edited by: General Woundwort ]
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Old October 11th, 2003, 08:04 PM
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Default Re: Star Trek Mod (Division of Labor?)

Sounds like you've really got things rolling!

I'd agree that the campaign missions should be your Last priority.
You can just release the universe, and let everyone make their own stories to plug into it.
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Old October 11th, 2003, 08:24 PM
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Default Re: Star Trek Mod (Division of Labor?)

Thanks SJ. BTW, can I borrow some of your component imrovements (i.e. command component levels, etc) for this mod?

Since the guy who wrote up the campaign wanted credit for his work (understandably so), here is the link to his data files - it will give you some idea of what the Triangle is and the general layout of the area...

http://www.18inchfly.net/startrek/star-clash/
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Old October 11th, 2003, 09:18 PM
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Default Re: Star Trek Mod (Division of Labor?)

Ideas are here for the taking.
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Old October 18th, 2003, 07:57 PM
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Default Re: Star Trek Mod (Division of Labor?)

Here is a brief outline of the races that will appear in the Triangle Mod (sources - the Star Clash material and SCII)...

Triangle Political Report
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Old October 23rd, 2003, 04:48 AM
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Default Re: Star Trek Mod (Division of Labor?)

Excellent news! I just managed to get ahold of a copy of the Triangle supplement on Ebay - still in the shrinkwrap no less! (I had to lose about 4 hours sleep and phaser a snipe to do so, but hey, that's life. ). That means I will be able to build the thing pretty much up to "canon" (except for the ship models).

Life is good.
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Old October 23rd, 2003, 11:03 PM
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Default Re: Star Trek Mod (Division of Labor?)

I would be happy to give you the models, but you must understand that DOGA has a high poly count and the models don't look all that good in the game.
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Old October 23rd, 2003, 11:57 PM
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Default Re: Star Trek Mod (Division of Labor?)

Quote:
Originally posted by Atrocities:
I would be happy to give you the models, but you must understand that DOGA has a high poly count and the models don't look all that good in the game.
Probably so, but what the hey, how can you have a Star Trek Mod with no Klingon D-7's or Romulan Warbirds?

I'll be happy to take them, but you tell me - would you rather see a mod with somewhat befitting ST ships (even if they're a bit rough), or a mod that just renames the existing shipmodels?

I myself would prefer the ST ships...
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Old October 30th, 2003, 11:22 AM
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Default Re: Star Trek Mod (Division of Labor?)

Quote:
Originally posted by Renegade 13 in "Modding in Starting Ships" thread:
Ok, this is starting to get a little frustrating. Modding SEIV wasn't much of a problem. Modding Starfury is many, MANY times more difficult.
You ain't kiddin'.

I'm plowing through coding in the star systems now. It should take just about as long as it took Cyrano Jones to pick up all those Tribbles...

Atrocities says he has some ST ship models - hopefully when Shrapnel gets around to fixing their upload function we can take a look at them.

Truth to tell, if I didn't like this Triangle campaign idea so much, and if I wasn't dying to try some of the new tricks I'm cooking up, I'd be tempted to throw in the towel. SEIV this ain't.
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Old October 30th, 2003, 05:15 PM

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Default Re: Star Trek Mod (Division of Labor?)

Quote:
Originally posted by General Woundwort:
...Of course, if anybody wants to do some Star Trek models (HINT, HINT) I'd be happy to have them...
Howdy,

I'm Cleeve, the owner/operator/modeller of www.STARYARDS.com.

I've modded many ships for the Starfleet Command series of games. I use 3dsMAX primarily.

I might be willing to help out... I've got tons of high quality trek models. Is there an export plugin for 3d models for a Starfury format?
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