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September 29th, 2003, 11:45 AM
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Lieutenant Colonel
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I have big maps of Middle Earth, or even Arda. And when I say big, I mean it
My aim is to make a War of Beleriand scenario, but I will surely wait for an extension to the scripting language. Also, I wont have time to mod perfectly all units to fit in Tolkien theme, so if you can start a 'generic' Tolkien mod, then fine for me 
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September 29th, 2003, 12:06 PM
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Corporal
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Check out this:
http://www.taylorcustom.com/localink...h03_a4_6up.pdf
This is perfect for map location names.
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September 29th, 2003, 02:23 PM
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BANNED USER
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Nice and detailed map.
Pocus - Your maps are 'Online maps'?
They can be found on the net?
[ September 29, 2003, 14:10: Message edited by: Mortifer ]
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September 29th, 2003, 02:26 PM
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Major
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
The same guy (Chris Taylor I think is his name) also has a [smaller] Version of the same map without names on his website. Plus which there's a link to a map based off his which is bigger, in colour (which of course would have to be tweaked [no plains/farmland distinction]) and looks very pretty. However, it does have names. Lots of them.
The first website is
http://www.taylorcustom.com/localink...mearthmap.html
and the link to the big coloured map is
http://www.ititches.com/middleearth/
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September 29th, 2003, 03:26 PM
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Major
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Ok but isn't this a bit early? I mean 1. the game isn't released at all. 2. the release of the modding tools are far far far away I guess.
I can't wait to play with the Tolkien mod! 
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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September 29th, 2003, 03:37 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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September 29th, 2003, 03:47 PM
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Lieutenant Colonel
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Nice and detailed map.
Pocus - Your maps are 'Online maps'?
They can be found on the net? I made the Elric map which is on Illwinter site. It seems a small contribution, but as of today there is more script lines in it that the sum of all other maps published
I is still played in pbem (turn 65 or so, many players remaining). The map is rather rich I would say... as Marignon thats the fourth consecutive turn that I cast a wish 
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September 29th, 2003, 03:51 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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September 29th, 2003, 10:51 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
It seems to me that one simple way to enable mods for Dom II would be to make the nation themes mods - thus the game would come with certain 'mods' and more could be added easily, whether by Illwinter or players. The making of a theme could involve as little as adding one or two units (and removing others), or could involve changing all the units to something completely different. The idea of designing your own theme also gives a balance between the purist who doesn't want to mess much if at all the game as it stands, and the person who would want to turn the game into something completely different.
Comments?
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September 29th, 2003, 10:57 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Making themes sounds cool, I agree.
However modding is a bit different. Modding means, that you can design/add/delete/change lot of things, not just add a few.
That is why modding is big fun. 
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