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October 21st, 2003, 10:34 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
Sorry, I don't wanna tell that.
About the game: it will be awesome, real strategos must buy it.
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why? I wonder if you ever went to the beta forum, as I share the same nickname of Pocus, and you would have noticed that in this case.
[ October 21, 2003, 09:44: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 21st, 2003, 10:45 AM
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BANNED USER
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Because no.
Btw you propably know Tamas than. 
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October 21st, 2003, 11:52 AM
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Corporal
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least? 
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October 21st, 2003, 12:42 PM
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Lieutenant Colonel
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 21st, 2003, 06:15 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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October 22nd, 2003, 01:32 AM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by MStavros:
Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least?
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I have the same questions. 
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October 22nd, 2003, 09:04 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Aristoteles:
quote: Originally posted by Aristoteles:
So it will be possible to disable spells? This is a very important thing..well should be.
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Ok but I still had no answer! Hello, IW? Ok this is the 3rd time that I am asking this, please some devs give us an answer. 
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October 22nd, 2003, 10:52 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well since the devs are ignoring this question I guess the answer is no or not yet.
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October 23rd, 2003, 09:12 AM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
Well since the devs are ignoring this question I guess the answer is no or not yet.
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Hopefully the answer will be yes, it must be yes.
I mean without this mod tool feature we cannot make real good mods. 
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October 24th, 2003, 01:30 AM
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Shrapnel Fanatic
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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