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  #251  
Old November 16th, 2003, 02:23 AM

Sammual Sammual is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Well I am still working on a Web-based senerio editor..... Umm, that is about it for now. The patch is a higher priority I would assume.

Sammual
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  #252  
Old November 16th, 2003, 09:48 AM

DominionsFan DominionsFan is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Sammual:
Well I am still working on a Web-based senerio editor..... Umm, that is about it for now. The patch is a higher priority I would assume.

Sammual
Hehe thats cool, but I meant the official mod tools.
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  #253  
Old November 16th, 2003, 04:56 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...
From what I understand upgrading the AI has NOT moved higher than MOD tools. I think the flavor of the discussions had something to do with it.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #254  
Old November 16th, 2003, 05:47 PM

Sammual Sammual is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Aristoteles:
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...
From what I understand upgrading the AI has NOT moved higher than MOD tools. I think the flavor of the discussions had something to do with it.
All we know is that at this point the first patch has priority. I think we can all agree with that and if not it is the Publishers/Developers decision to make not ours.

Sammual
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  #255  
Old November 16th, 2003, 06:04 PM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Sammual:
quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Aristoteles:
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...
From what I understand upgrading the AI has NOT moved higher than MOD tools. I think the flavor of the discussions had something to do with it.
All we know is that at this point the first patch has priority. I think we can all agree with that and if not it is the Publishers/Developers decision to make not ours.

Sammual

Yup, patch - improve AI - mod tools are the most important things for me.
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  #256  
Old December 11th, 2003, 11:06 AM

MStavros MStavros is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

We should use this as the main modding thread [check the title!].
It is pointless to make more and tiny threads.
I guess the most important is the LotR mod atm.
Discuss about it here.
Keir plans to make it, so I might cancel my project than, but I can help him. Keir, if you require help [unit gfx etc.] let me know.

Cheers.

[ December 11, 2003, 09:08: Message edited by: MStavros ]
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  #257  
Old December 11th, 2003, 09:30 PM

Particle Particle is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Yup, and Cherry made like 2 tiny threads about modding! We had this huge thread already!

Oh btw, I wanna make a LotR mod too! Should I..or Kier will make it than? Kier if you read this, reply plz. ty.
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  #258  
Old December 11th, 2003, 10:05 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Not to try and micromanage but maybe the LoTR MODders could mention if they have only a particular interest. It could be a really big project. The TGA map image? The images of the characters? the stats for the characters (the #commands in the monster edit pdf)? Certain races?

WHo is going to make the flaming eye on the tower immobile god of the enemy? The mounted "heroes" of the enemy?

[ December 11, 2003, 20:12: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #259  
Old December 12th, 2003, 09:05 AM

liga liga is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I can give my help to modders preparing per scritp or something similar ... but as long as I know the only files that are readable are the maps one ... and I think it's quite easy from anyone with a little programming background to prepare something that work with that ...

anyway, someoene know where (which files) all the other informations (stas for the units/magic/pretender) coded in the original games are stored ? and in which format ? ... or is a sort of 'state secret' that developers don't want common folks knows ? it would be nice to just runn some script to get all this stats out and put in a nice table!

good luck
Liga
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  #260  
Old December 12th, 2003, 09:34 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I'm making a modding tool too!

It does not actually help you make mods, just balance them. I think I mentioned it before... a battle sim. 1-on-1 melee only, but it will be very useful, and give units melee power rankings.

If it makes it simpler for me, I may add a GUI the spits out a text file of the unit. In Java, of course.
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