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  #31  
Old November 27th, 2003, 06:09 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: The Random Map Generator and Maps

OK I seem to be at my limit. Ive hacked what I can but I cant find anything that seems to say "starting the numbering of provinces at upper left corner of map". Apparently (for some reason) Dom2 needs to start at lower left and work upward. Without that change the .map file isnt even close to being useful. It still seems to be the closest thing to a useful tool if someone can fix it.
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  #32  
Old November 28th, 2003, 10:11 AM
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Default Re: The Random Map Generator and Maps

So province numbering works like this?:

DOM1
starting upper left corner
left to right
top to bottom

DOM2
starting lower left corner
left to right
bottom to top

?????????

If it really works this way, simply mirroring the pic on the horizontal axis would do the trick.
Added advantage: The map would look like a totally new one again

A.
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  #33  
Old November 28th, 2003, 03:16 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: The Random Map Generator and Maps

Quote:
Originally posted by Arralen:
If it really works this way, simply mirroring the pic on the horizontal axis would do the trick.
Hmmmm so simple it might work. I will have to try that. Thanks.
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  #34  
Old November 29th, 2003, 12:18 AM
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Default Re: The Random Map Generator and Maps

Hi,

I fiddled with the old map generator and have some lovely maps with more water. (40 water provinces, 90 land.) But of course, D2 complains about the map file being bad, but if I just try to load the tga the game exits.

I've looked in the map editor manual, but didn't see any solutions. Can this just not be done? Or do I need more knowledge?

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  #35  
Old November 29th, 2003, 12:39 AM
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Default Re: The Random Map Generator and Maps

Quote:
Originally posted by Vger:
Hi,
I fiddled with the old map generator and have some lovely maps with more water. (40 water provinces, 90 land.) But of course, D2 complains about the map file being bad, but if I just try to load the tga the game exits.
Thats about standard. The DomMap generator was for Dom1 which did things differently.

The .map will be bad because #title needs to be #dom2title, and I think you have to add #domVersion 150 and #defaultmapzoom 1.5

The problem with the tga is that it tries to place all the capitals and put great big grey flags on each one. The row of color-code dots up in the upper-left corner which Dom1 wanted might be messing up Dom2.

Ive edited out the dots, and with smaller maps Ive gotten it to read in though it takes forever to come up. Flipping it vertically actually did help (thanks Arralen) since Dom2 numbers things in reverse but it still wasnt playable.
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  #36  
Old December 4th, 2003, 05:34 PM
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Default Re: The Random Map Generator and Maps

I hate posting a note that has limited use (4 December) but I think todays batch of random maps came out well.
http://www.techno-mage.com/~dominion...humbnails.html
http://www.techno-mage.com/~dominion...humbnails.html
http://www.techno-mage.com/~dominion...humbnails.html

They dont work in Dom2 but they still might be starting points for someone who wants to take one into a paint program and work it abit.

I hope someone updates this program.

[ December 04, 2003, 15:35: Message edited by: Gandalf Parker ]
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