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  #21  
Old October 17th, 2003, 11:48 AM

Wick Wick is offline
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Default Re: A question about bless effects

Pangea certainly has White Centaurs and Dryads but I meant "troops" as in "not leaders". They'd have to be new to Dom II.
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  #22  
Old October 17th, 2003, 03:21 PM
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Default Re: A question about bless effects

White Centaurs are not commanders anymore, they are sacred Centaur Warriors (also a new unit). Instead Pangaea has Hierophants (same as White Centaur before).
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  #23  
Old October 17th, 2003, 04:12 PM
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Default Re: A question about bless effects

How about blessed effects for Unholy troops?

Ermor of Dom 1 gets the very good unholy knight, and it's the only nation who can afford an uber pretender. It'll give them huge advantage of blessing in Dom 2.

So, are the unholy knights in the Ashen Empire theme of Dom 2 blessable?
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  #24  
Old October 17th, 2003, 04:20 PM
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Default Re: A question about bless effects

2003-01-29
* Unholy undeads got their blessing removed every turn, fixed.
* Heavy music didn't always stop between battles, resulting in too much music.
* More generous strategic move system.

I'll let the Dom II progress speak ma' words...
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  #25  
Old October 17th, 2003, 04:31 PM

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Default Re: A question about bless effects

Quote:
Originally posted by Nerfix:
2003-01-29
* More generous strategic move system.

I'll let the Dom II progress speak ma' words...
i remember this entry now. wonder what it can be?
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  #26  
Old October 17th, 2003, 05:43 PM
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Default Re: A question about bless effects

Quote:
Originally posted by Nerfix:
2003-01-29
* Unholy undeads got their blessing removed every turn, fixed.
* Heavy music didn't always stop between battles, resulting in too much music.
* More generous strategic move system.

I'll let the Dom II progress speak ma' words...
Thanks .

It could make the knights of the Ashen Empire theme quite dangerous. But it'll all depend on how fast they're generated in the castle.
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  #27  
Old October 17th, 2003, 05:47 PM
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Default Re: A question about bless effects

Quote:
Originally posted by ywl:
quote:
Originally posted by Nerfix:
2003-01-29
* Unholy undeads got their blessing removed every turn, fixed.
* Heavy music didn't always stop between battles, resulting in too much music.
* More generous strategic move system.

I'll let the Dom II progress speak ma' words...
Thanks .

It could make the knights of the Ashen Empire theme quite dangerous. But it'll all depend on how fast they're generated in the castle.

1 per 1 candle in the castle province?
Otherwise the mechanic could be pretty much the same as in Dom I, whatever the mechanic is...
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  #28  
Old October 18th, 2003, 06:37 PM
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Default Re: A question about bless effects

Quote:
Originally posted by st.patrik:
Now here's the question: does berserk make you berserk? i.e. aside from the stat modifications, does it make you forget what you were doing and charge toward the enemy? I have this vision of a bunch of white centaur archer/priest commanders getting blessed and then running toward the advancing Ulmish infantry in a fit of berserk rage, only to get decimated.
I don't think this question ever got answered [even if there are no more white centaurs]. Can anyone say if the way things work mean that blessed troops of a nature-strong pretender will rush at the enemy, ignoring all orders? If so it seems like a major liability to me, rather than an advantage.

also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability.
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  #29  
Old October 18th, 2003, 07:13 PM

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Default Re: A question about bless effects

Quote:
Originally posted by st.patrik:
quote:
Originally posted by st.patrik:
Now here's the question: does berserk make you berserk? i.e. aside from the stat modifications, does it make you forget what you were doing and charge toward the enemy? I have this vision of a bunch of white centaur archer/priest commanders getting blessed and then running toward the advancing Ulmish infantry in a fit of berserk rage, only to get decimated.
I don't think this question ever got answered [even if there are no more white centaurs]. Can anyone say if the way things work mean that blessed troops of a nature-strong pretender will rush at the enemy, ignoring all orders? If so it seems like a major liability to me, rather than an advantage.

also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability.

As long as you have not been damaged there is no chance that you will go berserk, unless someone cast the spell growing fury. After you have been blessed you behave like any other unit with the berserk fx.
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  #30  
Old October 18th, 2003, 07:37 PM
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Default Re: A question about bless effects

Quote:
Originally posted by johan osterman:
quote:
Originally posted by st.patrik:
quote:
Originally posted by st.patrik:
Now here's the question: does berserk make you berserk? i.e. aside from the stat modifications, does it make you forget what you were doing and charge toward the enemy? I have this vision of a bunch of white centaur archer/priest commanders getting blessed and then running toward the advancing Ulmish infantry in a fit of berserk rage, only to get decimated.
I don't think this question ever got answered [even if there are no more white centaurs]. Can anyone say if the way things work mean that blessed troops of a nature-strong pretender will rush at the enemy, ignoring all orders? If so it seems like a major liability to me, rather than an advantage.

also, in Dom I bless effects were applied to priestly commanders. Is that the same in Dom II? If so, the effect I'm asking about would be an even bigger liability.

As long as you have not been damaged there is no chance that you will go berserk, unless someone cast the spell growing fury. After you have been blessed you behave like any other unit with the berserk fx.

Thanks for the reply Johan. I was confusing the regular berserk thing with the effect of wearing a berserker pelt - which wouldn't have been pretty.

However, it still seems like it could be something of a liability, if your opponent is able to get at you with even 1 point of damage you're out of the spell-casting/missile-firing, etc. game. Seems like spells like 'Swarm' could be used to great effect here, or black hawks - they won't kill much, but they could cause your opponent's sacred archers to run into the arms of your waiting heavy infantry...

Of course, I have yet to see how it will play out - it suppose if it were a problem the betatesters would have come across it. [This makes me think of a different question - but I guess I'll start a new thread for that one.]

[ October 18, 2003, 18:45: Message edited by: st.patrik ]
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