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October 21st, 2003, 10:37 AM
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Why not two of same nation in game?
Civil wars are a fact of life, so why can't we have, say games with 2 Ulm KIngdoms warring against each other?
Again, immense strategic depth to game-play would be added whilst the central premise of the game would also be supported and taken to another level.
Pretend to be the pretender God of a nation pretending to Godhood status - in other words, a power struggle within a power struggle!
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October 21st, 2003, 10:40 AM
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Re: Why not two of same nation in game?
No offence Strategos, but you are asking old questions...
To answer the question:
I think the devs wanted to see players using diverse nations.
[ October 21, 2003, 09:41: Message edited by: Nerfix ]
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October 21st, 2003, 10:48 AM
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Re: Why not two of same nation in game?
Maybe hs is asking old questions, but he made some sense.
I think it would be good to see more players 'using' the same nation in the same game. I see nothing wrong in that.
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October 21st, 2003, 11:00 AM
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Re: Why not two of same nation in game?
Quote:
Originally posted by Mortifer:
Maybe hs is asking old questions, but he made some sense.
I think it would be good to see more players 'using' the same nation in the same game. I see nothing wrong in that.
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Is Mortifer the Mod Man forgetting mod tools?
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October 21st, 2003, 11:29 AM
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Re: Why not two of same nation in game?
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October 21st, 2003, 11:50 AM
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Re: Why not two of same nation in game?
Who knowns...
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October 21st, 2003, 02:20 PM
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Re: Why not two of same nation in game?
aside for the already mentioned historical development reason (in a previous thread), I think that forcing each nation to be unique in a given game forced players to use and be prepared to face every nations. This led to the finding of many new strategies IMO. I'm unsure it would have been the case if we had 4 Ermor in each game for example.
or 2 Atlantis as sea nations, as Rlyeh is often seen as weaker than Atlantis in the begining game.
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October 21st, 2003, 04:11 PM
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Re: Why not two of same nation in game?
Yes, but allowing the same nations in one game would not cause any problems. I mean what is the problem if we want a game with 4 ermor nations?
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October 21st, 2003, 04:19 PM
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Re: Why not two of same nation in game?
perhaps that was not in the devs vision? or, they just didn't think about it....or....who knows really...
I have read somewhere that they didn't include that because they wanted the nations to be varied in-game....not 4 of the same thing....which, i might add would have happened in Dom1. I know, but Dom2 has national themes...but still, the basic design is still the same...
but, my guess is that the devs either didn't think about it, or made the design decision not to do it that way...
also, since it is primarily a MP game, maybe it would cause problems in the turns for the host or something....
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October 21st, 2003, 04:46 PM
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Re: Why not two of same nation in game?
I wouldn't say that it is a primarily MP game...maybe it is supposed to be, but the majority of the fans are preferring SP, so the concept should change, heh.
Let's just say we need a balance between SP and MP, I think it would be a big mistake if the devs would prefer MP.
[ October 21, 2003, 15:49: Message edited by: Mortifer ]
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