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  #1  
Old October 28th, 2003, 08:50 PM

LordArioch LordArioch is offline
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Default Bug thread

I figure it might be helpful to assemble a list of any bugs or errors we stumble across.

So far I've found

1:Alt-tab produces graphical errors (dom scales replaced by random pictures, same with units in build screen)
Seems to be sometimes fixed by alt-tabbing out and in again.

2pent cult serpent cataphract buildable everywhere, even without temple.
This might be intentional, but assuming sacred troops need a temple the sacred serpent cataphract leader should too

3:Abysian humanbred with 2-h weapons have shields too. The special theme letting you get more humanbred has humanbred with shields and 2 handed weapons...shields arent in cost or picture but add to defense and protection still. I think this wasn't intended.

All really minor though...I'm glad I trusted to pre-order because I'd be ordering it now anyway
It seems to be a bit hard on 3d cards though...mine can only really run it on normal and I have a radeon 9600 pro with newest drivers...but I dunno
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Old October 28th, 2003, 08:56 PM
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Nerfix Nerfix is offline
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Default Re: Bug thread

Anathemant Dragon who is turned to a prophet gets description of a Warlock
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  #3  
Old October 28th, 2003, 09:02 PM
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Default Re: Bug thread

When playing C'tis with desert tomb theme, if you reanimate "souless" with the unholy priests you get nothing. The other reanimations work fine, it's just the souless that fail to generate.
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  #4  
Old October 28th, 2003, 09:05 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Bug thread

Quote:
Originally posted by LordArioch:
I figure it might be helpful to assemble a list of any bugs or errors we stumble across.

So far I've found

1:Alt-tab produces graphical errors (dom scales replaced by random pictures, same with units in build screen)
Seems to be sometimes fixed by alt-tabbing out and in again.

2pent cult serpent cataphract buildable everywhere, even without temple.
This might be intentional, but assuming sacred troops need a temple the sacred serpent cataphract leader should too

3:Abysian humanbred with 2-h weapons have shields too. The special theme letting you get more humanbred has humanbred with shields and 2 handed weapons...shields arent in cost or picture but add to defense and protection still. I think this wasn't intended.

All really minor though...I'm glad I trusted to pre-order because I'd be ordering it now anyway
It seems to be a bit hard on 3d cards though...mine can only really run it on normal and I have a radeon 9600 pro with newest drivers...but I dunno
2) Sacred commanders are buildable regardless of temples. Priests are not. This is because Jotun only had sacred commanders.

3) Definite bug.
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  #5  
Old October 28th, 2003, 09:05 PM
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Default Re: Bug thread

Quote:
Originally posted by apoger:
When playing C'tis with desert tomb theme, if you reanimate "souless" with the unholy priests you get nothing. The other reanimations work fine, it's just the souless that fail to generate.
I seem to recall something about some spells and processes requiring fresh corpses, and a corpse count being present in some provinces. I wonder if that is the cause?
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Old October 28th, 2003, 09:08 PM
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Default Re: Bug thread

Quote:
Originally posted by apoger:
When playing C'tis with desert tomb theme, if you reanimate "souless" with the unholy priests you get nothing. The other reanimations work fine, it's just the souless that fail to generate.
Were there any corpses in the province? An unholy priest or a necromancer will know the number of corpses in a province they visit.

In order to reanimate soulless there must be unburied corpses. These appear where there have been battles (then the soulless come armed) or where there has been a disaster (or a destructive ermorian dominion).

The spell raise dead also uses unburied corpses so it is more effective if there has already died some soldiers in the battle.
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Old October 28th, 2003, 09:41 PM

HJ HJ is offline
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Default Re: Bug thread

Well, I can't get into the game at all.

Johan K, when you have the chance, please check my pm. Thanks.

[ October 28, 2003, 21:21: Message edited by: HJ ]
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  #8  
Old October 28th, 2003, 09:58 PM

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Default Re: Bug thread

just tried to reanimate soulless in a province with corpses, it worked (I believed there was a bug as Alex said). I got a bunch of soulless, perhaps 10. Seems an interesting choice compared to ghouls.

Dont tell me that you store the kind of armaments each killed unit had? I got a mix of soulless with spears and swords, and I killed 2 turns before light inf and hvy inf.

There tomb wyrms are powerfuls, if backed by the right magic. I miss my swamp guards though
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Old October 28th, 2003, 10:01 PM

johan osterman johan osterman is offline
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Default Re: Bug thread

The soulless armaments are dependent on the resource value of te dead unit. 15+ => sword and armor.
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Old October 28th, 2003, 11:15 PM

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Default Re: Bug thread

ok, attention to detail, I like that.

got a minor case of AI override (yes). My two sauromancers which are scripted to cast 4 animate deads in a row, always start to cast protection on my tomb wyrms (giving them the tremendous boost of 10->11 prot).

It seems there was no problem with corpses, as the 3 animates they each cast after were at full complement.

I remember a previous discussion where you said that AI override would only occurs on gems consuming spells. So whats give? If the AI start to think too much for us...
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