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				October 29th, 2003, 05:03 PM
			
			
			
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				 Impartial MASTER LIST of issues/problems 
 At Kristoffer's suggestion (see "What did I miss from Dom I" thread) here is a list of the things people have been saying that they would want the IW team to give their attention to:
 • Strategic AI
 • SP diplomacy
 • Increased battle replay functionality (various speeds, etc.)
 • Castle battle results
 • More than one god for each nation
 • Darker colours/textures in unit displays
 • Newbie demo 'get started' stuff
 • Bug fixes
 • Moddability
 • Alignment of stats in unit info screens
 
 Are there any things which are really important that I missed?
 
 Please Note:  This is intended to be an impartial listing of the various things raised by different people. Please express why your suggestions are the most urgent/important  elsewhere.
 
 Once I'm sure we have a full list I'll make a poll for which 3 things (or something like that) you think are the most important to work on.
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				October 29th, 2003, 05:06 PM
			
			
			
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				 Re: Impartial MASTER LIST of issues/problems 
 Nice list.patrik, Mortifer's Poll is sorta about that.
 
 What should IW improve in Dominions II.?
 
 GFX  4% (2)
 Music & SFX  2% (1)
 AI  67% (32)
 Game balance  10% (5)
 UI (User Interface)  35% (17)
 
 
 32 had voted for the AI.
 
 [ October 29, 2003, 15:07: Message edited by: MStavros ]
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				October 29th, 2003, 05:12 PM
			
			
			
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				 Re: Impartial MASTER LIST of issues/problems 
 
	ThanksQuote: 
	
		| Originally posted by MStavros: Nice list.
 patrik, Mortifer's Poll is sorta about that.
 
 What should IW improve in Dominions II.?
 
 GFX  4% (2)
 Music & SFX  2% (1)
 AI  67% (32)
 Game balance  10% (5)
 UI (User Interface)  35% (17)
 
 
 32 had voted for the AI.
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 And you're right, Mortifer's Poll was something like this. It just didn't have  all  the things people have since then mentioned. Also some of the things on his list haven't been raised as major concerns by anyone (at least as far as I know) - I'm thinking here of GFX and SFX particularly. So I guess I figured an update was ok - no offense intended at all to you, Mortifer, if you're reading this.
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				October 29th, 2003, 05:17 PM
			
			
			
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				 Re: Impartial MASTER LIST of issues/problems 
 Hmm, MStavros... Did you read the entire post made by st.patrik.
 This thread is supposed to be impartial and rid of opinions regarding what is most important.
 
 I wanted a list of all things that you consider issues, not how important you thought they are. No offence.
 
 
 All right, other things mentioned:
 
 * Less focus on supercombatants
 * More regrowth / less population death
 * Find item on commanders
 * ? accessible on main menu
 * End/quit/save/host button remake (maybe already mentioned)
 
 [ October 29, 2003, 15:18: Message edited by: Kristoffer O ]
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				October 29th, 2003, 05:23 PM
			
			
			
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				 Re: Impartial MASTER LIST of issues/problems 
 It's a known rule regarding statistics that whoever writes the questions is determining strongly the results of the poll.
 In the one previously mentioned the outcome was obvious:
 
 Graphics, music & UI had seriously improved from Dom I, and it is too early to judge balance (and this was pretty correct in Dom I, while some nations & designs were stronger all nations were playable)...this only left AI.
 
 No offense meant to the guys that enjoy launching polls, but their use to support a personal PoV is debatable at the very least. I much rather prefer an argumented post.
 
 A simple example:
 Do you prefer to pay a) 80% taxes to the Government or b) 60% taxes?. Voters will rationally opt for b), but you cannot conclude from that that voters _want_ to pay 60% taxes.
 
 [ October 29, 2003, 15:24: Message edited by: Wendigo ]
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				October 29th, 2003, 05:26 PM
			
			
			
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				 Re: Impartial MASTER LIST of issues/problems 
 Thanks for those other issues Kristoffer [I re-wrote a couple of them]. Here's the updated list:
 • Strategic AI
 • SP diplomacy
 • Increased battle replay functionality (various speeds, etc.)
 • Castle battle results
 • More than one god for each nation
 • Darker colours/textures in unit displays
 • Bug fixes
 • Moddability
 • Alignment of stats in unit info screens
 • Less focus on supercombatants
 • More regrowth possibilities / less emphasis on population death
 • Ability to search for items on commanders
 • '?' accessible on main menu
 • Newbie demo 'get started' guide (& perhaps quick start game?)
 • End/quit/save/host button remake
 
 Any others that should be on this list?
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				October 29th, 2003, 05:29 PM
			
			
			
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				 Re: Impartial MASTER LIST of issues/problems 
 
	On that note if anyone put forward one of these and thinks it could be stated more clearly, please feel free to suggest a better way to articulate it.Quote: 
	
		| Originally posted by Wendigo: It's a known rule regarding statistics that whoever writes the questions is determining strongly the results of the poll.
 
 In the one previously mentioned the outcome was obvious:
 
 Graphics, music & UI had seriously improved from Dom I, and it is too early to judge balance (and this was pretty correct in Dom I, while some nations & designs were stronger all nations were playable)...this only left AI.
 
 No offense meant to the guys that enjoy launching polls, but their use to support a personal PoV is debatable at the very least. I much rather prefer an argumented post.
 
 A simple example:
 Do you prefer to pay a) 80% taxes to the Government or b) 60% taxes?. Voters will rationally opt for b), but you cannot conclude from that that voters _want_ to pay 60% taxes.
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				October 29th, 2003, 05:32 PM
			
			
			
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				 Re: Impartial MASTER LIST of issues/problems 
 research point locks for magic school research in the lab 
				__________________ 
				NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
 
wanna check out a great Cards & Dice game? www.gwfwrestling.com/home.htm 
I only know one language: Hillbilly
 
Your mileage may vary, but mine always stays the same
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				October 29th, 2003, 05:49 PM
			
			
			
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				 Re: Impartial MASTER LIST of issues/problems 
 
	ThanksQuote: 
	
		| Originally posted by st.patrik: 
 quote:Originally posted by MStavros:
 Nice list.
 patrik, Mortifer's Poll is sorta about that.
 
 What should IW improve in Dominions II.?
 
 GFX  4% (2)
 Music & SFX  2% (1)
 AI  67% (32)
 Game balance  10% (5)
 UI (User Interface)  35% (17)
 
 
 32 had voted for the AI.
 |    
 And you're right, Mortifer's Poll was something like this. It just didn't have  all  the things people have since then mentioned. Also some of the things on his list haven't been raised as major concerns by anyone (at least as far as I know) - I'm thinking here of GFX and SFX particularly. So I guess I figured an update was ok - no offense intended at all to you, Mortifer, if you're reading this.
 Its all cool man, we do need polls. That is the best way for the Devs to know that what the players want.
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				October 29th, 2003, 05:56 PM
			
			
			
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				 Re: Impartial MASTER LIST of issues/problems 
 
	I forgot that one. And I also added starting with a "nation" in the sense of more than one province, which is being talked about here. Here's the updated list:Quote: 
	
		| Originally posted by cpbeller: research point locks for magic school research in the lab
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 • Strategic AI
 • SP diplomacy
 • Increased battle replay functionality (various speeds, etc.)
 • Castle battle results
 • More than one god for each nation
 • Darker colours/textures in unit displays
 • Bug fixes
 • Moddability
 • Alignment of stats in unit info screens
 • Less focus on supercombatants
 • More regrowth possibilities / less emphasis on population death
 • Ability to search for items on commanders
 • '?' accessible on main menu
 • Newbie demo 'get started' guide (& perhaps quick start game?)
 • End/quit/save/host button remake
 • research point 'lock' for schools of magic
 • Enhanced start (more than one province)
 
 Any more? Post 'em here.
 
 [ October 29, 2003, 16:01: Message edited by: st.patrik ]
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