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October 29th, 2003, 06:07 PM
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Re: Impartial MASTER LIST of issues/problems
Kristoffer, I'm thinking that it may be helpful to divide this list into a 'Major feature addition' list [read "lots of work"] and a 'Minor tweak' list [read "less work"]. What do you think? And if you think this would be helpful, maybe you could help say which are which?
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October 29th, 2003, 06:13 PM
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BANNED USER
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by st.patrik:
Kristoffer, I'm thinking that it may be helpful to divide this list into a 'Major feature addition' list [read "lots of work"] and a 'Minor tweak' list [read "less work"]. What do you think? And if you think this would be helpful, maybe you could help say which are which?
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I second this.
However I think that everyone have their own answers. [Propably we know what is the most important thing anyways.]
[ October 29, 2003, 16:15: Message edited by: Mortifer ]
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October 29th, 2003, 06:23 PM
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Re: Impartial MASTER LIST of issues/problems
Leave it as it is, even sorting the list in 2 Groups would reflect a personal bias.
Rather let the devs decide from the input in other threads whether something needs to be tweaked, (or not) & how much...just leave it at a list of issues raised by fans.
Something that some old timers miss from Dom I:
Renaming (or tags) for roleplay/MM reduction.
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October 29th, 2003, 06:25 PM
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General
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Re: Impartial MASTER LIST of issues/problems
The list can be sorted later, but no harm if you do it now.
* map and scenario triggers
* was several gods included before ?
* jumpstart game
* premade gods
I'll leave now. Se you sunday 
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October 29th, 2003, 08:02 PM
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Major General
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Re: Impartial MASTER LIST of issues/problems
Bless bonuses should be listed in the "Create God / Choose Magic" screen. This should be in the magic path's description.
It would be nice to see this info in-game, too - for example, when right-clicking for the description of "Bless". Ideally, the "Bless" text would be tailored to your God, but at a minimum, it should have a complete description of all bless effects, rather than just "For example". Another good place for the info would be on the right-click sacred symbol info on a unit description.
Also, the EXACT, NUMERIC effects of the scales should be in the "Create God / Dominion" screen. In other words, "Growth" description should include "+ .038% population per province per growth scale" or something like that, but more clear. The text description is nice, and should stay - but the fact that there is no hard data makes people feel lost, spinning dials with no known effect.
-Cherry
[ October 29, 2003, 18:06: Message edited by: Saber Cherry ]
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October 29th, 2003, 08:22 PM
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Second Lieutenant
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by st.patrik:
Any more? Post 'em here.
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Assigning only number of AIs without specifying who they are. Let's say, I choose to play a game with 5 AI opponents, but they get randomly assigned the nation and everything else.
Does the weapon-armour system qualify?
[ October 29, 2003, 18:26: Message edited by: HJ ]
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October 29th, 2003, 09:04 PM
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Re: Impartial MASTER LIST of issues/problems
Ok, lots more good stuff. Here's the list so far:
• Strategic AI
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• Castle battle results
• More than one god for each nation
• Darker colours/textures in unit displays
• Bug fixes
• Moddability
• Alignment of stats in unit info screens
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Ability to search for items on commanders
• '?' accessible on main menu
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies - I think this is what Kristoffer was referring to with 'jumpstart game'
or maybe he was referring to this:
• Enhanced start (starting with more than one province)
• End/quit/save/host button remake
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
Saber, I'm not sure if I understood all of what you were saying.
Let me know if I missed something important.
As far as dividing this into two lists, I was thinking primarily in reference to the upcoming poll. So, for example, you could vote for 5 minor tweaks (that wouldn't take that many man-hours to implement) and 1 or 2 major additions/changes (things that would take many man hours). I don't think that this biases it at all really.
Any more additions to the list? The guideline you should probably keep in mind (so that we don't get dozens of minute tweaks) is that if it would come in your top 5 things you'd want changed, then post here and I'll add it, otherwise save it for another day.
As soon as there's a significant break from new things being posted I'll make a poll.
[ October 29, 2003, 19:12: Message edited by: st.patrik ]
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October 29th, 2003, 09:11 PM
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Lieutenant Colonel
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Re: Impartial MASTER LIST of issues/problems
strengthening the effect of dominions candles (eg : rising the cost of overland army destruction spells in a province with an enemy dominion)
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 29th, 2003, 09:14 PM
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Major
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Pocus:
strengthening the effect of dominions candles (eg : rising the cost of overland army destruction spells in a province with an enemy dominion)
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I'm not sure if I understand what you mean... Is there a thread talking about this? or can you explain a little more?
[ October 29, 2003, 19:14: Message edited by: st.patrik ]
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October 29th, 2003, 10:35 PM
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Private
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Re: Impartial MASTER LIST of issues/problems
I'm not sure if this has been mentioned, but I'd love to be able to tell AI _not_ to use certain spells. Something like having little checkboxes next to the list of available spells. For example, I don't want my machakan sorceresses to cast stuff like fire flies/raise skeletons when they got other spells available and within range.
Casting some spells is also rather dangerous for the caster (and everyone else around him/her). I'd love to tell them stop using them too. But on the other hand, casting AI represents some sort of "random" factor in the combat system even if they don't make sense to me. Oh well, mages have always been the weird bunch of people to me 
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