|
|
|
 |
|

January 27th, 2004, 06:16 PM
|
Private
|
|
Join Date: Sep 2002
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
I have another issue with the game..
5 Global enchantments?
Limits are for police, I think you should be able to have every beneficial global enchantment in the game cast at the same time.
__________________
No electrons where harmed during the creation of this message.
|

January 27th, 2004, 06:47 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Lord_Devi:
I have another issue with the game..
5 Global enchantments?
Limits are for police, I think you should be able to have every beneficial global enchantment in the game cast at the same time.
|
More than five would be abusive. In my R'yleh game I have all five of the slots used myself. No one else in the game has the magical power to challenge me effectively. More slots would just make the disparity sicker.
What might make the game more fun though is to distinguish between rituals that affect only the caster's dominion, and those that affect others (or the whole world). Truly global enchantments should remain limited to 5. Or perhaps even reduced to 3. Dominion-wide enchantments could have limits removed. So more than one nation could have Gift of Health active at the same time. You can still Dispel someone else's enchantments if you want to be the only one to have it.
|

January 27th, 2004, 07:23 PM
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 223
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
I like that suggestion Arryn
__________________
Regno Dominatio
|

January 27th, 2004, 08:51 PM
|
Private
|
|
Join Date: Jan 2004
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
I hav't read this whole thread, so if this has already been mentioned... oh, well.
I would like to see items forged be able to contain spells that the forger has, instead of a set list of items that can be made. I.e. put combat spells that the caster can use into an item, give it to a hero, and send them off with it to use that spell in battle (even if the hero cannot cast that spell)... It could either be permanent, require the caster to carry gems, etc. I would also like permanent unit enchantments, if there aren't any already.
Also, I would like better production and battle qeues Queues as have been mentioned...
__________________
Monkey!!!
|

January 27th, 2004, 10:10 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Japher:
Also, I would like better production and battle qeues Queues as have been mentioned...
|
Better? Be more specific, please.
|

January 27th, 2004, 10:27 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Location: Virginia
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
A method of moving the map with the mouse would be nice. Almost everything in Dom2 can be done with mouse-clicks except panning and zooming the map.
Purely a convenience thing - I enjoy playing with my feet up and the keyboard drawer stowed, but I find that I must occasionally shift my ungainly frame to access the arrow keys.
|

January 27th, 2004, 10:41 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
st. patrick...might you consider revising the title of this thread per Gandalf's suggestion?
|

January 27th, 2004, 11:28 PM
|
Private
|
|
Join Date: Jan 2004
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
Quote:
Better? Be more specific, please.
|
How about any?
You select enough guys to take up all your production for one turn, and then you have to go back the next turn to give it the same orders again... Gets rather redundant.
Also, if you select a commander they get pushed to the front...
Battle Queues that you can take out orders, assign "if" variables. Orders like hang back and shoot spells for a couple turns, unless THIS unit falls than attack... or something like that.
Also Queues for non battle actions (blood hunt, item creation, research, etc.). Yet, you would need warnings that say HEY, you ain't got enough gems for that!
Another thing I think would be kewl is if the message screen would be a side screen after you exit it... Not sure if this the best idea, but why I want it is so that I don't have to go back to the message screen all the time to find a)where that commander died, b) where the new one showed up, c) where my people are rioting, d) where I was attacked, e) where an udefended province was taken over, f) where I go volunteers, etc... This list becomes rather big after you get a lot of provinces.
I guess in general I would like to have certain things appear on the screen that I have to click through multiple links to get into and out of just to check on (magic progression and gem counts are two that come to mind)... Yet, I don't want the screen to get cluttered like CNBC in the mornings. Maybe that's asking to much, but if certain icons were built into pull down menues or smaller icons it would be possible.
__________________
Monkey!!!
|

January 28th, 2004, 12:58 AM
|
Major General
|
|
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Unwise:
A method of moving the map with the mouse would be nice. Almost everything in Dom2 can be done with mouse-clicks except panning and zooming the map.
Purely a convenience thing - I enjoy playing with my feet up and the keyboard drawer stowed, but I find that I must occasionally shift my ungainly frame to access the arrow keys.
|
Hold down the scroll-wheel/middle mouse button if you have one. You can drag the map while holding it down.
|

January 28th, 2004, 01:40 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Impartial MASTER LIST of issues/problems
Has anyone mentioned that heat/cold fatigue is calculated wrong? For example:
C'tis likes a heat scale of +1. When it is +1, they get 0 extra fatigue. When it is +2 heat, they get 2 extra fatigue as if the +1 heat preferred didn't count anymore. That's really annoying since Miasma and Desert Tombs require 2 heat...
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|