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  #11  
Old November 22nd, 2003, 10:59 PM

HJ HJ is offline
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Default Re: Summonable Blood magi commanders

Thanks for the correction. Btw, what do you mean by this?
Quote:
Originally posted by Chris Byler:
(Or for multiple randoms, whether they are linked like the Atlantean King of the Deep.)
What does "linked randoms" mean exactly?
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  #12  
Old November 22nd, 2003, 11:03 PM
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Default Re: Summonable Blood magi commanders

The Kings of the Deep get ??, however both skills come in as the same random. IE you get something like air-2 or death-2, never air-1 and death-1. That's what was meant by "linked".
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  #13  
Old November 22nd, 2003, 11:05 PM

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Default Re: Summonable Blood magi commanders

Thanks for the clarification.
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  #14  
Old November 22nd, 2003, 11:12 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Summonable Blood magi commanders

I actually found the Damned Merchant in the same game. I will probably make a sanguine dousing rod then hunt enough slaves to empower a smith. That should do the trick.

It is incredible. I am ulm...with drain 3...and I lead the world in magic research. Can you beleive it? I haven't even found sages yet. Just using smiths. One of my tricks is to make them get a small amount of combat experience before becoming researchers.
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  #15  
Old November 22nd, 2003, 11:22 PM

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Default Re: Summonable Blood magi commanders

Quote:
Originally posted by SurvivalistMerc:
I am ulm...with drain 3...and I lead the world in magic research. Can you beleive it? I haven't even found sages yet. Just using smiths. One of my tricks is to make them get a small amount of combat experience before becoming researchers.
Unlike black priests, Ulmish smiths are not affected by drain scale.
Good to see you're enojoying it.
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  #16  
Old November 23rd, 2003, 12:27 AM
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Default Re: Summonable Blood magi commanders

Quote:
Originally posted by SurvivalistMerc:
I actually found the Damned Merchant in the same game. I will probably make a sanguine dousing rod then hunt enough slaves to empower a smith. That should do the trick.

It is incredible. I am ulm...with drain 3...and I lead the world in magic research. Can you beleive it? I haven't even found sages yet. Just using smiths. One of my tricks is to make them get a small amount of combat experience before becoming researchers.
Keep in mind that you have to empower units before they can use dousing rods (no blood magic = no effect). And I also find Ulm Smiths to be very good researchers - pretty cheap, and unaffected by drain... I often take drain no matter what nation I choose. Too bad they can't forge any +research items.
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  #17  
Old November 23rd, 2003, 12:44 AM
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Default Re: Summonable Blood magi commanders

Smiths can forge Hidden Lanterns.
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