Originally posted by apoger:
I wish Abyisa could get the old non-sacred lava warriors back (they rocked!).
I've just been playing around with the Cyclops with Earth9 and Air3 to try and make the fireball thing work and as a by-product the Lava Wariors are massacring there way across the map with prot19 going to 21 when wounded. I did lose one battle in which they ran away without taking any casualites facing longdead horse - odd huh. Thats no casualties before or during the rout.
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ANYTHING would seem overpowered compared to TC's lesser themes.
Fair point, well made. Well maybe not Mictlan as it starts way worse than Barbarian Kings which is reasonably fast out of the blocks.
Still I haven't given up on my plan to get a serious army of HC together and rout my opponents in a terrifying charge lead in by dispossed spirits. The casualities in the pursuit could be great and at heart I'm a Cavalry/Chariot general and find all this HI a little unsatisfying.
I do agree Zen that Blood of Humans could do with some improvement and I likewise find Salamanders very blah, blah, blah. I'm just suffering from post Tien Ch'i power overdose having rampaged around the map with berserk Lava Warriors and ultra tough HI. I reckon the thing Abyssia really needs is the old Moloch back. Without the ability to use Devils lead by Demonbred in the early game its just not the same anymore. I want my devil generator back!
You just don't know the feeling of satisfaction of not losing your entire army to half of an opponents. Or praising Allah that you found a Hoburg X-bow palace that you can't afford a Castle on while simultaniously wondering if you should empower that Druid so he can cast call of the wild.