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December 21st, 2003, 12:53 AM
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Corporal
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Join Date: Nov 2003
Posts: 195
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Wrap-around maps suck
I have a hard time navigating around them. They are so inconvenient. I don't see why they exist.
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December 21st, 2003, 01:22 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Wrap-around maps suck
Because different people have different tastes?
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December 21st, 2003, 01:53 AM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: Wrap-around maps suck
Perhaps also to simulate a non-flat world? Sort of like a globe?
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December 21st, 2003, 02:02 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Wrap-around maps suck
I prefer non-wrapping maps also. You know you can turn that off. Its just one line that says #wraparound.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 21st, 2003, 02:10 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Wrap-around maps suck
It allows map to be designed "without edges" (which can facilitate game balance for multi-player games), and is an interesting feature which you can easily just not use if you don't want to. I tend to prefer maps with edges too, in general, but it's an interesting feature.
PvK
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December 21st, 2003, 02:42 AM
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Corporal
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Join Date: Nov 2003
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Re: Wrap-around maps suck
Oh, so all I need to do was just erase that line? LOL.
Quote:
Originally posted by Gandalf Parker:
I prefer non-wrapping maps also. You know you can turn that off. Its just one line that says #wraparound.
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December 23rd, 2003, 01:38 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Wrap-around maps suck
not quite, you have to kill the links between the border provinces too.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 23rd, 2003, 03:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Wrap-around maps suck
Ahhh yes. Sorry, my bad.
The #wraparound is what tells the game to allow scrolling view to wrap.
All movement is actually controlled by a line saying that province 1 is neighbor to province 2.
Such as #neighbor 1 2
It actually doesnt matter if they are next to each other or not. You can create "teleporters" across the map or connect maps that arent visually connected on the TGA image (an underground? or a shadow realm?) by adding neighbor commands.
You can also create a more strategic map requiring more planning and giving it alot of choke points by removing a bunch of neighbor commands. So that even if a province borders on 6 provinces you leave it only 3 neighbors etc etc.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 23rd, 2003, 04:12 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Wrap-around maps suck
Quote:
Originally posted by Joonie73:
I have a hard time navigating around them. They are so inconvenient. I don't see why they exist.
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The earth itself is a wrap-around with continents and oceans. Even in a fantasy world it's still good practice to apply some reality.
__________________
There can be only one.
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December 23rd, 2003, 07:04 PM
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Private
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Join Date: Dec 2003
Posts: 26
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Re: Wrap-around maps suck
Quote:
Originally posted by SurvivalistMerc:
Perhaps also to simulate a non-flat world? Sort of like a globe?
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Yes but the maps that wraparound both north-south & east-west do NOT simulate a globe. It simulates some weird geometry that'd give you a headache if you physically saw it in all its dimensional glory.
On real globes if you go around the top, you'll end up halfway around on the other side, not at the bottom
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