|
|
|
|
|
April 29th, 2001, 11:22 PM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Missiles: Do they ever miss???
I have been a lot of looking at missiles lately, designing new types etc, and I don't think that they miss EVER!!!
Even at 1%
Can anyone else confirm or refute this.
|
April 29th, 2001, 11:44 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Missiles: Do they ever miss???
I'm pretty sure I've seen seekers miss in Tactical, but it doesn't happen often, even with my Tictsin's Pathetic Aggressiveness.
------------------
Cap'n Q
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
April 30th, 2001, 12:32 AM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Missiles: Do they ever miss???
Seekers should never miss. The 1% to-hit number doesn't really mean anything. If the number is from 1 to 100, you can launch, if it's 0, you're out of range.
Seekers can, however, "drop off". For example, a missle with range 10 (CSM II, I believe has that range) is launched at a target eight squares away. The target moves three squares away (might work at two as well, never really sat and tested it), and stays there. The missile will appear to go right over the ship, and just disappear, without the explosion, no damage done. Move one more out of range and the missile disappears just before the target.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
April 30th, 2001, 02:23 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Missiles: Do they ever miss???
I designed a concussion missile which could target fighter Groups. They get a huge minus to hit them but every one of my missiles hit the Groups during the combat.
I think that the target system would be thew same for ship to ship so this is why I have asked about missiles missing.
Seekers are just missiles so should act the same as the normal missiles.
|
April 30th, 2001, 02:52 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Missiles: Do they ever miss???
Seekers always hit. It has been that way forever (SE3 at least).
the % shown in tactical over the weapon pic is the chance your aim is true. With a seeker, it will correct as it flies, therefore hitting.
The only time a seeker will not do damage is:
-the enemy ship moves out of range of the seeker.
-PD shoots it down.
-the seeker has a "shields only" warhead, and there are no shields left.
__________________
Things you want:
|
April 30th, 2001, 04:00 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Missiles: Do they ever miss???
You learn something new every day, that's mine, so I'm off home....
Still does not explain the capital missile (concussion) missiles hitting always.
|
April 30th, 2001, 04:44 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Missiles: Do they ever miss???
Err, why not?
Captial Missile = seeker.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
April 30th, 2001, 06:07 AM
|
First Lieutenant
|
|
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Missiles: Do they ever miss???
quote: Originally posted by suicide_junkie:
Seekers always hit. It has been that way forever (SE3 at least).
the % shown in tactical over the weapon pic is the chance your aim is true. With a seeker, it will correct as it flies, therefore hitting.
The only time a seeker will not do damage is:
-the enemy ship moves out of range of the seeker.
-PD shoots it down.
-the seeker has a "shields only" warhead, and there are no shields left.
Oh, oh, oh, I know this is pedantic of me, but I'm going to add another instance...
-the seeker is an Ionic Pulse Missile, which does damage to engines only, and the target has no engines left
|
April 30th, 2001, 07:34 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Missiles: Do they ever miss???
SLAP SLAP! Oh yer that's right!
That's what you said about seekers, stupid me!
Does that means if you have a minus of 10% per square, you actually increase the range by putting in a combat sensor of say 25%?
I thought that it was to increase the chance to hit? If you always hit with seekers then why put a combat sensor on board???
This looks like a bug to me!
|
April 30th, 2001, 08:09 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Missiles: Do they ever miss???
Combat sensors, talismans and the like only affect direct-fire weaponry. So if you are making a missile ship, leave off the combat sensors.
As for the percentages:
They are somewhat accurate. Think of it this way: at max range you have a 1% chance to hit. This is because all your target has to do is move backwards *one square* and your missiles will expend themselves harmless (effectively a miss). Almost any ship can move one square, so you have the 1%. Closer, it becomes less likely that your target would be able to move out of range, hence the higher to-hit.
Besides, it wouldn't be fair on seekers if they could miss. After all, direct-fire weapons can't be outranged by backing up- if they fire, they miss or hit instantly, no manuvering dodging. And direct fire weapons cannot be shot down.
If they could miss, seekers would have to go through this sequence to kill a ship:
Outranged, shot down, miss, shields, armor, internals
Where direct-fires would have to go through this:
Miss, shields, armor, internals
See the problem?
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|