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  #61  
Old January 28th, 2004, 02:50 AM
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Default Re: Dissapointed

Quote:
Originally posted by Coffeedragon:
... Disagree. Heavy losses due to friendly fire are rare in my games, and in the few cases when they do happen, they are plausible.
Please send me your Version of the EXE, then! At first I thought to offer you money for it, but then I thought it would be more persuasive to threaten you with casting a special Version of Vengeance of the Dead, which summons the ghosts of everyone killed by friendly fire - thousands of them, including many great heroes.

Just kidding. Except I really have lost heroes, very many troops, and have seen too many battles where the archers killed more of their own than of the enemy.

It depends, I guess, on how much attention you pay, which units you use, etc., but I've seen way to many cases of friendly fire (mainly from archers rather than spells, though).

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  #62  
Old January 28th, 2004, 02:55 AM
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Default Re: Dissapointed

Quote:
Originally posted by velk:
A cast (no gems) command would be nice also, although the spell list elimination option other people suggested would probably fix that too.

It's a big annoyance for me when I have a weak fire mage with a huge bunch of archers, script him to cast flaming arrows and then a few other spells and during long battles he runs over his script finds he has an inventory full of fire gems and begins gleefully using them all on spells that have little or no impact. Then of course next fight starts, he has none left and the army power is halved immediately.
Amen. One tip is to have someone like a scout or non-fire mage carry a gem supply, and only give one to the guy who is supposed to cast Fire Arrows.

Sadly, with blood slaves, I think casters can go kill each other's slaves (? not sure). I guess I could give them to scouts and have the scouts hide out with the blood slaves during battle! (I just need to be sure to use gay or eunich scouts for that... hmm - new random event idea: if ( Leader.IsMale() && Leader.HasBloodSlaves() ) ... ).

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  #63  
Old January 28th, 2004, 10:56 AM

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Default Re: Dissapointed

Speaking of Breath of Winter, my Pretender just killed his Prophet, mystic, and three battle wounded infantry with this spell. Maybe they should be smart enough to move out of the area of effect.
I will now disperse all casters to avoid killing other casters. They will now be very exposed to rear attacks without their mutual support. I already leave archers unsupported (no troops to their front) to minimize friendly fire. I have much better results with javelins, rather than crossbows.

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  #64  
Old January 28th, 2004, 06:00 PM
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Default Re: Dissapointed

The AI spends gems to stay conscious (increased skill reduces fatigue). At most other times it is rather restrictive.
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  #65  
Old January 28th, 2004, 06:02 PM
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Default Re: Dissapointed

There is no resting. Only unconscious units regain fatigue.

* Edit: Answer to PvK on mages that should rest. *

[ January 28, 2004, 16:03: Message edited by: Kristoffer O ]
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  #66  
Old January 28th, 2004, 06:43 PM
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Default Re: Dissapointed

Quote:
Originally posted by Kristoffer O:
There is no resting. Only unconscious units regain fatigue.
Then resting should be added to the game.
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  #67  
Old January 28th, 2004, 06:57 PM

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Default Re: Dissapointed

Quote:
Originally posted by PvK:
quote:
Originally posted by Coffeedragon:
... Disagree. Heavy losses due to friendly fire are rare in my games, and in the few cases when they do happen, they are plausible.
Please send me your Version of the EXE, then! At first I thought to offer you money for it, but then I thought it would be more persuasive to threaten you with casting a special Version of Vengeance of the Dead, which summons the ghosts of everyone killed by friendly fire - thousands of them, including many great heroes.

Lol. I know it does happen. I once lost 2 out of 3 Wyverns (my strongest units at that point) to my own Longbows. However, it was my fault!

If you pay very close attention to the battle setup (as you should), you can mimimize ff losses. I like that the game forces you to do that.
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  #68  
Old January 28th, 2004, 07:02 PM

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Default Re: Dissapointed

Quote:
Originally posted by Aikamun:
I will now disperse all casters to avoid killing other casters.
Dispersing Leaders is good policy, and should be (=>realism; area effect spells).
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  #69  
Old January 28th, 2004, 07:03 PM
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Default Re: Dissapointed

Heh. The most eye-rolling friendly fire I've had was once in Dom I where a "friendly" air mage of mine, which had in his script "Thunder Ward / Wrathful Skies", forgot the first part. !
In Dom II, I once sent a druid to his death single-handedly attacking an enemy stronghold as punishment for casting protection on one of my Abysian warlocks and thus killing him.
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  #70  
Old January 28th, 2004, 07:03 PM

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Default Re: Dissapointed

Quote:
Originally posted by Arryn:
quote:
Originally posted by Kristoffer O:
There is no resting. Only unconscious units regain fatigue.
Then resting should be added to the game.
On this I agree. A nap is cheaper than a Gem.
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