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January 28th, 2004, 07:19 PM
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Corporal
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Join Date: Jan 2004
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Re: Dissapointed
BTW forgetting his spelllist is a far too common habit of my abyssia mage.. wich is quite a problem as my army is my mages.... ( 6 of them, with a W9/E4/A4/F1 pretender if you see what I mean  )
As my Prophet start his list by a Divine Blessing ( and BTW always cast Last after even the puniest mage.. strange for my better wizard ... ) that quicken everyone he immediatly alter his listing by casting another divine spell then every mages cast at random from their book....
Seems to be entirely related to the quicken effect and the fact that yo ucan choose only 1 spell by turn and not 2...
Hopefully I can clena the problem by only having evoc and thauma researched... But you understand why I would love to be able to restrain the book of my mages. By round 3 I am out of list... but usually Indies are on the run already...
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January 28th, 2004, 08:29 PM
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Corporal
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Join Date: Jan 2004
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Re: Dissapointed
I think the AI command of spell casting works very well. Of course there are battles where I scream at a mage for casting an inapprorpiate spell, but in fact minimizing these can be mastered by unit setup and spell scripting.
My first experiences with spell casting were like those of the original poster watching mages cast a whole series of self-buffs. However, this is easy to avoid if one picks the top spells to cast and scripts them.
Say you have a level 4 fire mage: Flame arrows, phoenix power, falling fires, falling fires, falling fires. The mage will be unconscious before getting through this list, and the battle likely over before he can cast many fire shields.
Also, I treat my mages and gems like my son with cookies - if I want him to eat one cookie, I only give him one.
That said, two options would be really nice:
1. Some sort of option at the end of the 5 spell scripting that ordered continued spell casting without the use of gems.
2. (more complicated and less important) A mater list of spells you don't want any of your mages every casting (e.g., I hate Beserk - it always seems to land of other mages who charge and fight to the death).
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January 28th, 2004, 09:09 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Dissapointed
Quote:
Originally posted by diamondspider:
I love the idea of a "don't cast" list.
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I definitely agree ! This would be so helpful!
Right now I don't give any of my death mages the death gems because I fear they may cast that Summon Lammashatas spell.
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January 28th, 2004, 09:13 PM
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Captain
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Join Date: Aug 2003
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Re: Dissapointed
Quote:
Originally posted by Arryn:
quote: Originally posted by Kristoffer O:
There is no resting. Only unconscious units regain fatigue.
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Then resting should be added to the game. There is no napping on the battlefields. There was a time in dom 1 beta when units not in combat recovered fatigue, it was removed because it didn't work out very well, it didn't 'stack' in a good way with certain spells and effects.
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January 28th, 2004, 11:10 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Dissapointed
Quote:
Originally posted by johan osterman:
There is no napping on the battlefields. There was a time in dom 1 beta when units not in combat recovered fatigue, it was removed because it didn't work out very well, it didn't 'stack' in a good way with certain spells and effects.
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I hate to beat on this poor, abused, dying horse but can you go into a bit more detail on this? It doesn't make much sense that having at least some fatigue recovery by idle, yet conscious, mages would fail to work well in the system. An example or two of what you found during testing might help us to understand the issue better and get us to shut up about it all the sooner (so you can deal with other issues). Or some of the brighter players around here might come up with a solution that wasn't thought of the first time around. Hey, it can happen. 
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January 29th, 2004, 12:45 AM
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Captain
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Join Date: Aug 2003
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Re: Dissapointed
Well it was 4 or 5 years or so ago it was removed, it had to do with fatigue effects from spells heat auras etc. and how they balanced or did not balance with the various fatigue systems, so I do not remember the specifics, meaning you'll have to trust us on this issue. Frankly I at least don't think there is any problem with the current system to begin with and introducing fatigue recovery could result in new unforseen problems as well as the old problems with balancing fatigue effects, and even if you were to convince me, and more importantly Kristoffer, that changing the system again were a good idea your chances of convincing JK to implement this at this stage are less than miniscule. So you'll have to make do with what you have.
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