.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old January 29th, 2004, 03:01 AM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: Has anyone ever had any success with "shards" spells?

My moloch actually bought it from a dwarven smith with stone shards. He was standing fairly close to him though, so the entire spray hit his square.
Reply With Quote
  #12  
Old January 29th, 2004, 03:17 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Has anyone ever had any success with "shards" spells?

Quote:
Originally posted by velk:
You think that shards is bad - wait til you try using tartarian titans - range 30 lightning bolt with 6 precision is kind of amusing 8)

You would need to be fighting against an army of 10,000 to have any chance of hitting anything that wasn't standing right next to you.
I'm not sure what you're talking about here. Lightning bolt has a precision modifier of 7, so with a base precision of 6 your overall precision will be 12. Add in an aim to make it 17 and you will only miss at extreme long range. Even 12 is good enough for moderately sized armies.
Reply With Quote
  #13  
Old January 29th, 2004, 05:13 AM

velk velk is offline
Corporal
 
Join Date: Nov 2003
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
velk is on a distinguished road
Default Re: Has anyone ever had any success with "shards" spells?

Quote:
I'm not sure what you're talking about here. Lightning bolt has a precision modifier of 7, so with a base precision of 6 your overall precision will be 12. Add in an aim to make it 17 and you will only miss at extreme long range. Even 12 is good enough for moderately sized armies.
You obviously haven't used tartarian titans 8)

They are normal troops with a specific ranged attack called "Lightning Bolt", and they have a precision of 6, which can't be modified because they aren't commanders.

If you line up 20 of them and have them fire at a group of 400 enemy troops that are directly in front of them at range 30, they will hurl lightning bolts that are so far off course that they are more dangerous to enemies in entirely different provinces 8)

You should try it - it's pretty funny 8)

Fortunately they have 300 or so hp and great combat stats so they are actually pretty tough if you order them to melee attack or when they run out of ammo...
Reply With Quote
  #14  
Old January 29th, 2004, 05:39 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Has anyone ever had any success with "shards" spells?

Always make sure not to put your Demonbred out in front of you non-fire-immune troops. Fireflies tends to shoot backwards most of the time and it can hurt them. Mix your indy troops up with enemy troops and they will be safe from friendly fire
__________________
Cherry
Reply With Quote
  #15  
Old January 29th, 2004, 05:41 AM

Guest
 
Posts: n/a
Default Re: Has anyone ever had any success with "shards" spells?

Abysians have the worst eyesight in the game. Poor suckers shouldn't be allowed on the road. Even a one eyed militia can shoot better than most Abysian commanders ;P

[ January 29, 2004, 03:42: Message edited by: Zen ]
Reply With Quote
  #16  
Old January 29th, 2004, 06:02 AM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Has anyone ever had any success with "shards" spells?

Yep. Damn Abyssian mages - always drunk.

"I shink I'll blassht em wif a fireball... oops"
Reply With Quote
  #17  
Old January 29th, 2004, 06:25 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Has anyone ever had any success with "shards" spells?

Quote:
Originally posted by Zen:
Abysians have the worst eyesight in the game. Poor suckers shouldn't be allowed on the road. Even a one eyed militia can shoot better than most Abysian commanders ;P
*Laugh*! They really are more than a bit nearsighted, aren't they? IMHO they really should have 8 or 9 precision -- which is plenty bad enough.
__________________
brass-golem.com
Reply With Quote
  #18  
Old January 29th, 2004, 09:33 PM

Raz 24 Raz 24 is offline
Corporal
 
Join Date: Jan 2004
Location: Sweden
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Raz 24 is on a distinguished road
Default Re: Has anyone ever had any success with "shards" spells?

Atleast they are not blind! Sure they might toast anything that looks friendly BUT remember the ivy king!
__________________
All is ONE and no one is TWO
Reply With Quote
  #19  
Old January 30th, 2004, 09:49 AM

onomastikon onomastikon is offline
Corporal
 
Join Date: Jan 2004
Posts: 197
Thanks: 8
Thanked 4 Times in 2 Posts
onomastikon is on a distinguished road
Default Re: Has anyone ever had any success with "shards" spells?

Quote:
Originally posted by Kristoffer O:
No, it,s a lvl 0 spell and should be worthless.

If you want your mages to join battles research some good spells or give them order to attack
Wait a minute, I dont get it -- You say it is worthless, confirming my suspicion -- so WHY does my mage cast it? He could be casting Farstrike, Mind Burn, Dessication, or any nice 1-3 level spell I have researched. WHY does the AI insist upon casting worthless spells?
Reply With Quote
  #20  
Old January 30th, 2004, 11:01 AM

Guest
 
Posts: n/a
Default Re: Has anyone ever had any success with "shards" spells?

It depends on the fatigue. A mage with a high amount of fatigue will cast spells (unless specifically scripted) that won't drop it too far into unconsiousness. So you will rarely see a mage with 90+ fatigue casting anything that would put it at 130+ fatigue unless you either A.) scripted it or B.) the AI decides it wants to for whatever reason (if it's target is really close, sometimes it will cast shards, or if the nearest units are routing, it will try to target farther units, which might move it out of range of other spells)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.