Re: Atlantis strategy
Ok, I re-checked the game I had in mind, and yes, I think I was partly remembering Yad Taddag's war shamblers, and Shambler chiefs. Shambler chiefs equipped with magic items can be pretty potent melee fighters.
The unarmed Shamblers are fairly strong but vulnerable, expensive, clumsy, and yes they eat a lot. I think they stand up pretty well against Tritons, but that's not saying much! I only have a few here and there, but I would draft some more in a local emergency as high-powered cannon fodder if I had gold to waste.
After I got the appropriate provinces and some time to build up, I tried to switch the backbone of my undersea forces to Amber Clan Guards. This was against independents and the Doms I Ermorian AI, though, with no Ry'leh nor Atlantis (I was a landlubber), and I've only had limited undersea battles with Doms II and other AI's, and no MP experience yet, so I'm sure there is much I don't know.
PvK
[ January 31, 2004, 17:49: Message edited by: PvK ]
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