| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				February 3rd, 2004, 03:46 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					
					
					
						Posts: 75
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				New function to add: Modify Existing God
	
			 
             
			
		
		
		
		Am I the only one that found it somewhat bothersome the way you add to redisgn from start you God if you just want to tweak some feature. 
 
In fact I am used to make a backup repertoire of the newlords folder to keep track and avoid accidently erasing my designs. 
 
The full process of creating a new god, saving it in a new game and start back from scratch with just the information you noted is a bit of an hassle.... 
 
Being able to open your existing deity and have acess to the dominion/magic/castle menu would greatly help.... 
 
Especially as reloading a game with your design wont tell you the exact scale or dominion you choosed.... as they are greatly influenced in game... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 3rd, 2004, 04:15 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2002 
					Location: Near Paris, France 
					
					
						Posts: 1,566
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: New function to add: Modify Existing God
			 
             
			
		
		
		
		It's simpler IMHO to just rename the .2h file of the newlords folder : 
ulm.2h => ulm_sage.2h 
pythium.2h => pythium_oracle.2h 
etc.. 
Whenever you want to use one of the stored designs just delete the "normal" nation.2h file, then duplicate the one you want and rename it to nation.2h et voilà ! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 3rd, 2004, 04:29 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					Location: Canada 
					
					
						Posts: 68
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: New function to add: Modify Existing God
			 
             
			
		
		
		
		PDF: 
 
Thats just not what he asked for. Why cant the UI be improved?  
 
I mean, I understand loving Illwinter and all, but this is a perfectly legitimate question, deserving of a legit answer. Copying and pasting folders and files isnt the usual way a game goes about letting you make miniscule little changes. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 3rd, 2004, 05:04 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2003 
					
					
					
						Posts: 883
					 
					 
	Thanks: 0 
	
		
			
				Thanked 13 Times in 5 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: New function to add: Modify Existing God
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Ctennyson: 
 PDF: 
 
Thats just not what he asked for. Why cant the UI be improved?  
 
I mean, I understand loving Illwinter and all, but this is a perfectly legitimate question, deserving of a legit answer. Copying and pasting folders and files isnt the usual way a game goes about letting you make miniscule little changes. 
			
		 | 
	 
	 
 The answer is the same as it is to all these kinds of questions. Illwinter has very limited resources. These resources are currently largely unpaid, the resources in question are not particularily fond of programming UI interface issues, and since the resources is it's own boss and is, more or less, unpaid it is not suprising that the resources spend most of it's time improving on other stuff than the UI. 
 
Also I just think PDF was trying to help. And he suggested an easier way to accomplish what ikerensky said he was doing further down in his post. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 3rd, 2004, 06:16 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					Location: Vacaville, CA, USA 
					
					
						Posts: 13,736
					 
					 
	Thanks: 341 
	
		
			
				Thanked 479 Times in 326 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: New function to add: Modify Existing God
			 
             
			
		
		
		
		Didnt someone do a little c-code thing back in dom1 that printed out the stats from a god file? 
		
	
		
		
		
		
		
		
			
				__________________ 
				-- DISCLAIMER:  
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 3rd, 2004, 06:30 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					Location: Moloch\'s Pit of Fiendish Delights 
					
					
						Posts: 200
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: New function to add: Modify Existing God
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by PDF: 
 It's simpler IMHO to just rename the .2h file of the newlords folder : 
ulm.2h => ulm_sage.2h 
pythium.2h => pythium_oracle.2h 
etc.. 
Whenever you want to use one of the stored designs just delete the "normal" nation.2h file, then duplicate the one you want and rename it to nation.2h et voilà ! 
			
		 | 
	 
	 
 In response to this thread, I've written a couple of utilities for Windows that easily allow you to make backup copies of your newly designed pretenders, and restore them at a later date.  You can create desktop shortcuts to make it easy.  Instructions are included in the zip file. 
 
It works like this (for example): 
Nation to backup? ermor 
Name to use?  ermor_sage 
 
Done! 
 
Run the restore utility (example): 
Name of file to restore? ermor_sage 
Original nation name? ermor 
 
Done!   
 
E-mailed to Illwinter, should be appearing soon.  For now you can grab it here: 
 http://www.techno-mage.com/~targa/savegods.zip  
Enjoy! 
(Kris: check memento) 
  
 [ February 03, 2004, 16:39: Message edited by: Targa ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 3rd, 2004, 06:49 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2003 
					Location: Sweden 
					
					
						Posts: 4,463
					 
					 
	Thanks: 25 
	
		
			
				Thanked 92 Times in 43 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: New function to add: Modify Existing God
			 
             
			
		
		
		
		Targa, the filter is down. So you can stop using the memento adress. It is not mine and I do not have access to it unless Daniel comes over.      
I downloaded the saver here. It will appear on IW soon.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 3rd, 2004, 08:08 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					
					
					
						Posts: 75
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: New function to add: Modify Existing God
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Gandalf Parker: 
 Didnt someone do a little c-code thing back in dom1 that printed out the stats from a god file? 
			
		 | 
	 
	 
 Well , that silly but it just happen that I am fairly able to code it myself     
 
But I am just too fond of the already made game interface    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		  Linear Mode 
		
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |