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				February 16th, 2004, 09:39 AM
			
			
			
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				 two questions about R\'lyeh 
 First, does the Mind BLast benefit / suffer from penetration / magic resistance? (Does it make sense to put a Spell Focus on a Star Child?) And if not, is it Attack skill and Defense which is used in the formula o' fun?
 Second, what is this Stargazer people mention? So far, I have only succeeded in feebleminding EVERYone, including my pretender, in trying to figure out how to get a nice Void Monsterlet. I was told: Try it with a Stargazer. Fair enough.
 Since I cant recruit one, I figure I have to summon one -- but how?
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				February 16th, 2004, 09:41 AM
			
			
			
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				 Re: two questions about R\'lyeh 
 The Stargazer is one of the R'lyeh heros, but you can just use illithid priests. Anything else will get feeblemind. 
				__________________Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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				February 16th, 2004, 09:57 AM
			
			
			
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				 Re: two questions about R\'lyeh 
 Yup, Starspawns (I prefer the priests here due to them being cheaper and having the same chance for successful summons/getting feebleminded) are the way to go.
 Only mages with a point in astral can try summons, but non starspawns have a 75% chance to become feebleminded. Starspawns have a 5% chance and Cthugul the Stargazer (R'lyeh hero) has a 2% chance.
 
 Unless you are unlucky a starspawn priest should be perfect (on average you get a summon each 2-3 turns and most likely will be able to cure your summoner when he gets feebleminded).
 
 When you get Cthugul VERY early in the game you should use him, but I wouldn't waste more than 1-2 points in summon skill (you get a point for each successful summon) in order to replace a starspawn with Cthugul.
 
 The higher your summoning skill is, the more power the summons will have on average (I once got a Vastness with a summoning skill of around 9 IIRC). At 10+ you often get Greater Otherness and other pretty nice summons.
 
 The Illithid mind attacks can be resisted, but aren't effected by range or visibility.
 
 CharonJr
 
 [ February 16, 2004, 07:59: Message edited by: CharonJr ]
 
			
			
			
			
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				February 16th, 2004, 11:10 AM
			
			
			
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 Major General |  | 
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				 Re: two questions about R\'lyeh 
 
	Oh, the Priests are even better than just "preferred", they're the only viable choice: They don't have the SAME chance of getting successful summons and not getting feebleminded: They have a greatly REDUCED chance of getting feebleminded. Cheaper isn't even the point: Their chance of being feebleminded is about 4x less than anything else: 5% vs. 20%.Quote: 
	
		| Originally posted by CharonJr: Yup, Starspawns (I prefer the priests here due to them being cheaper and having the same chance for successful summons/getting feebleminded) are the way to go.
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 Stargazer, the national hero, has a mere 2% chance of going to the funny farm.
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				February 16th, 2004, 01:08 PM
			
			
			
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				 Re: two questions about R\'lyeh 
 Ah, never tried to summon with a starspawn mage      They have a 20% chance to get feebleminded ?
 
Oh well, they are too costly and useful in other ways anyway to be "wasted" at a Void Gate     
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				February 16th, 2004, 01:10 PM
			
			
			
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				 Re: two questions about R\'lyeh 
 Righto, thanks. 
 Realize my first question was misleading, my mistake.
 
 I meant: Upon what basis is the Penetration calculated? (Normally, +1 Pen for ever +2 levels above spell requirement right?)
 
 But if I grasp this mind bLast thingy right, it is not an astral-based spell (it doesnt use fatigue and non-mages use it), so: upon what is mind bLast based? How can I raise the penetration level?
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				February 18th, 2004, 12:19 AM
			
			
			
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				 Re: two questions about R\'lyeh 
 Tinkthank,
 Use a priest and equip him well, as you can.  Also, give him bodyguards.  As one person suggested, those immobile summons you'll get are excellent for this.
 
 Give him items that up his MR and give him cannon fodder to throw at uncooperative summons and keep them busy while your priest lights them up with spells.
 
 Another excellent suggestion is to have that priest cast Ritual of Return, so as soon as they get hit combat is over and they'd be saved.  (Of course, if that attack is the one that feebles them ...  Oh well.)
 
 With good equipement, you can have a priest Last nearly your whole game.  I only used two Last time I played (and wasn't using bodyguards or Ritual) and my second guy Lasted to the end and was up to level 32 in summoning.
 
 Hope some of this helps.
 
 
 In space no one can ask for directions,
 V'ger gone
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				February 18th, 2004, 02:06 AM
			
			
			
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				 Re: two questions about R\'lyeh 
 ANY chance the developers will create an artifact where other astral mages can try using the Void Gate for decreasing the percentage chance of going feebleminded ??
 [ February 18, 2004, 00:07: Message edited by: NTJedi ]
 
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				February 18th, 2004, 04:25 AM
			
			
			
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				 Re: two questions about R\'lyeh 
 
	That's sort of counterproductive though, after 12 summoning or so your chance of summoning a vastness vanishes, and to be honest I would prefer one vastness to 10 or so greater othernesses 8)Quote: 
	
		| With good equipement, you can have a priest Last nearly your whole game. I only used two Last time I played (and wasn't using bodyguards or Ritual) and my second guy Lasted to the end and was up to level 32 in summoning. |  |  
	
		
	
	
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				February 18th, 2004, 09:08 AM
			
			
			
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				 Re: two questions about R\'lyeh 
 [/quote]That's sort of counterproductive though, after 12 summoning or so your chance of summoning a vastness vanishes, and to be honest I would prefer one vastness to 10 or so greater othernesses 8) [/QB][/quote]
 Hmm, are you sure that is does ? I once got a Vastness at 9 summoning and the next one at around 30, I think the chance is just not improving to get a Vastness, but at least the chances for getting other decent summons are improving.
 
 CharonJr
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