.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 9th, 2001, 08:16 PM

Bowden Russell Bowden Russell is offline
Private
 
Join Date: Dec 2000
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Bowden Russell is on a distinguished road
Default Keeping Ships from mutinying: What am I doing wrong?

All my ships are run by computer cores, no crews. Somehow my opponent is still able to get my ships to mutiny.

Is this a flaw?

What counter-intell do I use to prevent the theft of my fleet?

Thanks,

Bowden
Reply With Quote
  #2  
Old May 9th, 2001, 08:36 PM

Coal Coal is offline
Corporal
 
Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Coal is on a distinguished road
Default Re: Keeping Ships from mutinying: What am I doing wrong?

you just have to use the highest counter-intel you have availiable, and you have to devote all your intel points to that one project. Mabye you should run the enemy intel sabotage project to destroy his intel project. Other than that, i dont know.

------------------
Rules? What rules?
__________________
I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
Reply With Quote
  #3  
Old May 9th, 2001, 08:45 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Keeping Ships from mutinying: What am I doing wrong?

try not dividing your intel up between more then 1 item at a time. after you run several of your own intel operations always follow every 2-3 operations with your highest counter intel and research up to level 3. this should stop a good portion but not completely. Remember, when you are running intel against the Ai, its doing the same to you, that's why every 2-3 operations throw in your highest counter intel. You may want to even do it 2-3 times in a row.

just some ideas Mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #4  
Old May 10th, 2001, 01:47 AM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: Keeping Ships from mutinying: What am I doing wrong?

I usually keep at least one CI project running at all times and by mid game I usually have 2-4, more if I happen to run into those darn Darloks.
Reply With Quote
  #5  
Old May 10th, 2001, 02:09 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: Keeping Ships from mutinying: What am I doing wrong?

Use counter intel projects!
I try to keep at least 3 counter intel projects going at all times early in the game. It doesn't matter to me what level they are, as I don't have a clue how couner intel works, but it has worked for me so far.
Later in the game, when I have 30-50k of points, I will have 6-10 going at once. The AI generally isn't successful with many intel projects with this mant CI projects going. Against humans its a different story...

[This message has been edited by Marty Ward (edited 10 May 2001).]
Reply With Quote
  #6  
Old May 10th, 2001, 02:20 AM

Dr Strangelove Dr Strangelove is offline
Private
 
Join Date: Apr 2001
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Dr Strangelove is on a distinguished road
Default Re: Keeping Ships from mutinying: What am I doing wrong?


So using a master computer will protect a ship from Psychic subVersion, but not counter-intelligence subVersion?

If you have more intelligence points than your opponents all you have to do is make sure you put more points into your counter-intel than his points available for use against you. Any points you have left over could be used for an attack.

Suppose you have 16000 intel points, but your opponent only has 5000. If you have a counter-intel running, you can put 10000 in a ship bomb attack and still have 6000 points left to fend off an attack.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.