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March 14th, 2004, 09:46 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Fire when guard commander
WIll ranged units fire at distant enemies when on "guard commander"?
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March 14th, 2004, 11:39 AM
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Corporal
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Join Date: Feb 2004
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Re: Fire when guard commander
No
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March 14th, 2004, 12:25 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Fire when guard commander
Ah bummer. Thanks.
If this could be changed one could find a use for units such as mounted bowmen....
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March 14th, 2004, 12:33 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: Fire when guard commander
Is this already considered as a bug to be fixed?
It is pretty annoying and I dont see the reason why guarding archers should not fire when something is in range (and maybe charging the commander they should protect...)!
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March 14th, 2004, 01:58 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Fire when guard commander
Quote:
Originally posted by Chazar:
Is this already considered as a bug to be fixed?
It is pretty annoying and I dont see the reason why guarding archers should not fire when something is in range (and maybe charging the commander they should protect...)!
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This is to prevent two armies to be both set on Guard Commanders/Stay Behind Troops, waiting for the other to come in range. It is not considered a bug.
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March 14th, 2004, 03:56 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
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Re: Fire when guard commander
Yeah, as PhilD said, this is something the devs have been against adding, for the reason he stated. There's been a lot of talk on the forum about this (and similar kinds of commands).
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March 14th, 2004, 07:33 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Fire when guard commander
Righto. But OTOH: Two armies set to "fire" will have the exact same effect as well (same as set to guard commander and firing while doing so). I fail to see the net loss / problem with firing while guarding a commander.
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March 14th, 2004, 07:39 PM
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General
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Join Date: Nov 2000
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Re: Fire when guard commander
Quote:
Originally posted by tinkthank:
Righto. But OTOH: Two armies set to "fire" will have the exact same effect as well (same as set to guard commander and firing while doing so). I fail to see the net loss / problem with firing while guarding a commander.
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Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.
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March 14th, 2004, 08:31 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Fire when guard commander
Quote:
Originally posted by Graeme Dice:
Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.
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Which is why we need a new "Fire and Hold" command for missile troops (rather than just the current Fire & Attack), along with Fire while Guarding.
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March 14th, 2004, 09:52 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fire when guard commander
Quote:
Originally posted by Arryn:
quote: Originally posted by Graeme Dice:
Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.
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Which is why we need a new "Fire and Hold" command for missile troops (rather than just the current Fire & Attack), along with Fire while Guarding. But then you could end up with two armies holding indefinitely at opposite ends of the battle screen. Which I guess wouldn't be so bad since auto-rout eventually kicks in.
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