.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #61  
Old March 20th, 2004, 01:54 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Peter look at it from this angle then:

Hypothetically speaking if a fortune teller was able to see into the future and witness the event which brought the copper and/or iron mine then for that fortune teller it would be known and nonexistent.
OR
If someone programmed an event for that copper and/or iron mine to appear.... then for that programmer it would be known and nonexistent. Yet it would remain unknown and nonexistent for any of the other gamers.

[ March 19, 2004, 23:57: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
  #62  
Old March 20th, 2004, 01:58 AM

Guest
 
Posts: n/a
Default Re: Unknown magic sites in starting provinces?

Since when does precognition have a place in the debate of existance? Might as well say "What if Space Clams said sometime in the future there would be X" then it has to be known, yes?
Reply With Quote
  #63  
Old March 20th, 2004, 01:59 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Zen look at it from this angle then:


If someone programmed an event for that copper and/or iron mine to appear.... then for that programmer it would be known and nonexistent. Yet it would remain unknown and nonexistent for any of the other gamers.
__________________
There can be only one.
Reply With Quote
  #64  
Old March 20th, 2004, 02:01 AM

Guest
 
Posts: n/a
Default Re: Unknown magic sites in starting provinces?

Only from their peception. I can claim to 'know' things which may or may not be fictional about anything. And you've switched your debate topic. What if the programmer programmed the copper or iron mine to only appear on certain conditions but not for other conditions? Then those conditions are not met, so there is no possibility of there ever being a iron or copper mine, is it still known?
Reply With Quote
  #65  
Old March 20th, 2004, 02:08 AM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by NTJedi:

Hypothetically speaking if a fortune teller was able to see into the future and witness the event which brought the copper and/or iron mine then for that fortune teller it would be known and nonexistent.
Ok, hypothetically allowing precognition, and infallible precognition at that.... (I know I am going to regret this)

No, the copper mine would be nonexistent but it would be known to the fortuneteller that a copper mine would exist at some time and place in the future. That is not the same as that future copper mine being known to the fortuneteller in the present, and, likewise, the copper mine was not unknown in the present before the fortune teller performed his divination.

Before the divination, the fact that a specific copper mine would exist at that time in the future would be unknown - but that fact is not the copper mine.

Quote:

If someone programmed an event for that copper and/or iron mine to appear.... then for that programmer it would be known and nonexistent.
No, that future mine would be nonexistent in the present, but the programmer would know the fact that a copper mine with specific properties would come into existence at some time in the future. He would not know the copper mine now.

You seem to be consistently equating concepts and ideas with objects, and equating knowledge of future events with future objects being known in the present (when, in fact, only the knowledge that they will exist in the future is known), which makes this discussion very surreal.

EDIT: More surreal that it was already, that is. Bringing precognition into a discussion is not usually a good way to advance your cause.

[ March 20, 2004, 00:17: Message edited by: Peter Ebbesen ]
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #66  
Old March 20th, 2004, 02:22 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Peter Ebbesen
No, that future mine would be nonexistent in the present, but the programmer would know the fact that a copper mine with specific properties would come into existence at some time in the future. He would not know the copper mine now.
It would be known that the copper mine is nonexistent until the event took place. Thus the copper mine is known and nonexistent for this case. One could even prepare to use the mine the day it arrives by saving gold. Another explanation for it being known and nonexistent. The fact that it is known to appear in the future still shows there is known knowledge about the mine.

==================================


Quote:
Originally posted by Zen:
What if the programmer programmed the copper or iron mine to only appear on certain conditions but not for other conditions? Then those conditions are not met, so there is no possibility of there ever being a iron or copper mine, is it still known?
Yes... the programmer still has known knowledge about the mine. The programer knows the mine will appear when those conditions are met... thus making it known and nonexistent. The copper mine would remain unknown and nonexistent for all the other gamers unless the programmer lets them know and/or the event occurs.

[ March 20, 2004, 00:54: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
  #67  
Old March 20th, 2004, 02:25 AM

Darryl Darryl is offline
Corporal
 
Join Date: Nov 2003
Location: Atlanta
Posts: 97
Thanks: 0
Thanked 0 Times in 0 Posts
Darryl is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by NTJedi:
quote:
Originally posted by Peter Ebbesen
No, that future mine would be nonexistent in the present, but the programmer would know the fact that a copper mine with specific properties would come into existence at some time in the future. He would not know the copper mine now.
It would be known that the copper mine is nonexistent until the event took place. Thus the copper mine is known and nonexistent for this case. One could even prepare to use the mine the day it arrives by saving gold. Another explanation for it being known and nonexistent. The fact that it is known in the future still shows there is known knowledge about the mine.
So my godhood is known and nonexistent? (I'm not a god). My third and fourth arms are known and nonexistent as well? Godzilla and Bugs Bunny are known and nonexistent as well, correct?
Reply With Quote
  #68  
Old March 20th, 2004, 02:50 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Darryl:
So my godhood is known and nonexistent? (I'm not a god). My third and fourth arms are known and nonexistent as well? Godzilla and Bugs Bunny are known and nonexistent as well, correct?
Your introducing different variables into the discussion... which can stray the topic... but I will respond anyways.

The godhood comment introduces religious and belief variables so I will avoid this because it can blossom so many different topics.
Godzilla and BugsBunny are known and they do exist as cartoons on television... thus known and exist. One can even visit a local store and purchase a BugsBunny.
The 3rd and 4th arm... needs more explanation. How do you know about these are arms? Are you a mechanic which works on prosthetics? Are you referring to someone who might be insane and able to see these arms?
In the case of the programmer he knows about the copper mine because he programmed the event... making the copper mine known and nonexistent.

[ March 20, 2004, 00:52: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
  #69  
Old March 20th, 2004, 02:54 AM

Guest
 
Posts: n/a
Default Re: Unknown magic sites in starting provinces?

The only thing known and non-existant that we have here, is logic.
Reply With Quote
  #70  
Old March 20th, 2004, 02:55 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Zen:
The only thing known and non-existant that we have here, is logic.
Zen I'm sure you've been on many forums and never thought I would have to say this to you but... please FOCUS on the topic or don't post. Avoid the flames for heavens sake !

[ March 20, 2004, 00:56: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.