|
|
|
|
April 9th, 2004, 01:39 AM
|
Corporal
|
|
Join Date: Nov 2003
Posts: 100
Thanks: 14
Thanked 12 Times in 1 Post
|
|
flaw with CW theme of Pan?
i was trying out the new idea of high growth making more manikins in 2.11 patch, and i noticed that the population dies quickly. so i make a test game and found out by turn 20, your capital has lost alittle more then half its starting population (even though i had the growth scale +3). are you supposed to loose population with this theme?
thanks
|
April 9th, 2004, 01:46 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: flaw with CW theme of Pan?
Yes. CW Pan is a killer dominion theme where you will quickly have 0 population. In theory, they've made the Growth no longer totally useless by having it create more auto-manikins, but previously, and perhaps now, Growth is simply useless as it will not increase your population growth and you do not need supplies....making the theme very expensive, since it's functionally equivalent to death, but you can't get points for taking death.
|
April 9th, 2004, 02:13 AM
|
Corporal
|
|
Join Date: Nov 2003
Posts: 100
Thanks: 14
Thanked 12 Times in 1 Post
|
|
Re: flaw with CW theme of Pan?
ah, not the answer i wanted to hear. but thanks
|
April 9th, 2004, 02:18 AM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: flaw with CW theme of Pan?
Well what you get instead of population in manikins and mandragoras and stuff... do they continue to grow even after the population are all dead?
I tried it just very briefly, and noticed that it seemed like I still needed Growth +2 - didn't the patch notes say the requirement was reduced to Growth +1?
PvK
|
April 9th, 2004, 03:28 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: flaw with CW theme of Pan?
The idea of the theme is that all of the provinces human population is being moved out as the lands are being returned to nature.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
April 9th, 2004, 03:12 PM
|
Sergeant
|
|
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: flaw with CW theme of Pan?
The theme has the big advantage that it is not as feared as Ermor.
Both Nations have empty provinces that nobody really wants. Most players attack Ermor anyway, because they know the will lose if Ermor gets enough time to develope. Thats not the case with CW. They wont attack your provinces for money, and the wont attack you out of fear.
|
April 9th, 2004, 03:21 PM
|
|
Corporal
|
|
Join Date: Feb 2004
Location: New Mexico
Posts: 149
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: flaw with CW theme of Pan?
Quote:
Originally posted by Gandalf Parker:
The idea of the theme is that all of the provinces human population is being moved out as the lands are being returned to nature.
|
I haven't played with this yet...
Shouldn't another dominion increase population then? ("Look children, our Lord the great **** has provided us with this fertile land. Let us settle and tame the land in the name of our Lord.")
__________________
One rescue a day... that's my motto. - Deathstalker II
|
April 9th, 2004, 07:51 PM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: flaw with CW theme of Pan?
Quote:
Originally posted by PrinzMegaherz:
They wont attack your provinces for money, and the wont attack you out of fear.
|
They still might attack you because you look weak.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
April 9th, 2004, 09:11 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: flaw with CW theme of Pan?
You dont attack another player just to get more money.
I find myself attacking mainly because of magic sites
[ April 09, 2004, 20:13: Message edited by: Ragnarok-X ]
|
April 9th, 2004, 10:38 PM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: flaw with CW theme of Pan?
Quote:
Originally posted by PvK:
I tried it just very briefly, and noticed that it seemed like I still needed Growth +2 - didn't the patch notes say the requirement was reduced to Growth +1?
PvK
|
What do you mean? Growth 1 and Magic 1 let me pick CW.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|