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May 23rd, 2001, 04:35 PM
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Second Lieutenant
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Join Date: Apr 2001
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Newbie Question about startegies
Hi all ... some question about strategies:
1) Which strategies I have to give to a transport with staellite launcher and satellite in cargo to make him deploy the sat during the combat ?
2) How can I set the leader for a fleet in the simulator ?
3) I tried to make a fleet with a reverse V formation (I don't remember the exact name) with a LC with only missile as leader and 4 DD with only Cannon in the fleet ... there was also an unarmed ship with repair component in the fleet ... the strategies was "Maximal Firing range" but my fleet has had a silly behaviour. I attacked a sector with 4 sergetti's DD and 1 LC (not in a fleet) giving the order to attack the LC ... I was really stronger then them but my fleet behave like "rabbit" and split in two part tring to flee in the corner and without tring to fire to the Sergetti ... they bLast all my ships! damn!@#@#@ ... what was wrong ?
thank you anyway
Liga
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May 23rd, 2001, 04:49 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Newbie Question about startegies
quote: 3) I tried to make a fleet with a reverse V formation (I don't remember the exact name) with a LC with only missile as leader and 4 DD with only Cannon in the fleet ... there was also an unarmed ship with repair component in the fleet ... the strategies was "Maximal Firing range" but my fleet has had a silly behaviour. I attacked a sector with 4 sergetti's DD and 1 LC (not in a fleet) giving the order to attack the LC ... I was really stronger then them but my fleet behave like "rabbit" and split in two part tring to flee in the corner and without tring to fire to the Sergetti ... they bLast all my ships! damn!@#@#@ ... what was wrong ?
I've run into this myself, trying to attack unarmed colony ships. My problem turned out to be that under Strategies/Firing, they were marked "Do not attack". Try checking for anything odd in in those settings.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 23rd, 2001, 04:56 PM
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Re: Newbie Question about startegies
I also have a problem with fleets in tactical. My (retrofitted transport)light cruiser missile ships come too close to beam ships then as they retreat after firing the followers stay in beam range instead of just backing up. So I cleared all group assignments and manually moved every ship every turn, which is a pain but results in no damaged ships till you hit the wall.
Also orders resolve combat does not work well on missile ships mopping up ships which have no weapons and are retreating. The problem is they fire at extreme range and as the enemy moves he gets out of missile range. Once again the solution is manually moving though I suppose changing from optimal to point blank would help. I did not want to take the chance of getting rammed by cruisers though...
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May 23rd, 2001, 06:19 PM
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Major
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Re: Newbie Question about startegies
Mixed fleets (i.e., both missile & beam ships in fleet) have problems with ALL strategies. Basically, if a missile ship is designated leader, the beam ships will sometimes never get in range, as the missile-armed leader gets to missile range, launches, then retreats for two turns. If a beam ship is leader, the missile ships stay in range during their two reload turns. The fix would be allowing all ships to break formation, but that leads to other silliness.
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May 23rd, 2001, 06:35 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Newbie Question about startegies
The obvious solution is to split your ships into two fleets, and just fly them around together using the Shift-Select method.
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May 23rd, 2001, 07:10 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: Newbie Question about startegies
quote: Originally posted by suicide_junkie:
The obvious solution is to split your ships into two fleets, and just fly them around together using the Shift-Select method.
It would be nice if we had a "Group Fleet" or "Task Force" option. Maybe someone could recommend that to Aaron.
Geo
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I used to be somebody but now I am somebody else
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May 23rd, 2001, 07:49 PM
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Brigadier General
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Re: Newbie Question about startegies
Your best bet would be to use the tactical combat. Use the formation until you get close to the enemy ships, 1-2 hexs from maximum range and then go to manual and clear all orders. This way you can move whatever ships you want to where you want them. This is usually for a mix weapon fleet.
Takes longer but will get your results other then splitting to the cornors. Or like was previously posted, use 2 fleets, but I recommend mixed weapon fleets, this is only my preference.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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May 23rd, 2001, 07:57 PM
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Private
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Re: Newbie Question about startegies
quote: Originally posted by suicide_junkie:
The obvious solution is to split your ships into two fleets, and just fly them around together using the Shift-Select method.
Shift-select is fraught with "features".
E.g. Try shift-select instructing a stack of ships/fleets to travel more than one turn's distance. The stack will use up their (lowest common denominator) number of steps moving en masse. Then at the start of your next turn the computer will move elements of your fleet one ship or fleet at a time. Depending on your empire option settings, you can lose the whole stack to an enemy fleet or minefield.
I've been much more circumspect in my use of shift-select since upgrading to 1.35 so I'm not sure whether this is still the case.
Another funny (which I haven't seen for a while) was the random walk bug. Each element of a stack would in turn take the same random zig-zag walk around the system when (a) the stack contained many ships, (b) the stack had recently encountered a minefield on a warp point.
(It may be that the bug is still there but I haven't been at the 100 ship fleet stage of a game recently.)
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Resistence is futile.
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Resistence is futile.
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May 24th, 2001, 04:46 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Newbie Question about startegies
quote: Your best bet would be to use the tactical combat.
I prefer tactical, myself, but you can't use it in PBEM games, so you have to learn strategic to play that way.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 24th, 2001, 05:54 PM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: Newbie Question about startegies
Yes, but I want to learn strategic because I think it is a really good section of the game. But I'm not able to do some things with the simulator (1 and 2 in my original posting) ... I'll try again this night
thank you
bye bye
Liga
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