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  #41  
Old June 1st, 2004, 09:08 PM

nakomus nakomus is offline
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Default Re: What do you expect to be in the next patch?

Cheezeninja: I guess this is a little off topic..

I would be very interested in seeing Sam and friends appear in a Mod. Although, to me they seem better candidates for Pretenders than for heroes.

I san see Sam as a strong Air and maybe Fire mage, although the “Binder of Demons” role indicates blood magic, that seems out of character.

If you don’t mind my asking, What did you have in mind?
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  #42  
Old June 2nd, 2004, 05:39 AM

Cheezeninja Cheezeninja is offline
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Default Re: What do you expect to be in the next patch?

To me the demons of that book are most definetly not the demons of dominions. His power revolves around 'electrodirection' which sounds like patent air magic to me

He would of course be immortal, as would be Taraka and Yama.

I was actually considering not making them mages at all (since they are all very specialized in their abilities). Instead i would give him a bonus shockwave attack and a built in weapon that lets him thunderstrike. It could be done either way though.

One of the national units would be the Master of Karma (body merchant) who would have the ability to heal afflictions ala arco priestess.
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  #43  
Old June 3rd, 2004, 06:58 AM
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Default Re: What do you expect to be in the next patch?

I'd like to see the following unit bugs fixed:

113 Lord Guardian: Unit should have Castle Defense Bonus, right now it doesn't even though the regular guardians do

293 Captain: Unit should be mounted, not infantry. It's infantry despite having the cavalry weapons of Morningstar, Lance and Hoof, and has the foot slot for items.

323 Dwarven Smith: No forge bonus yet, but why? It should have that, methinks


The rest of these are just typos, but:

758 Thing of many Eyes: Name should be “Thing of Many Eyes”

751 Thing that Should not Be: Name should be “Thing That Should Not Be”

Edi
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  #44  
Old June 3rd, 2004, 07:07 AM
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Default Re: What do you expect to be in the next patch?

Quote:
Originally posted by Edi:
323 Dwarven Smith: No forge bonus yet, but why? It should have that, methinks
I'm not sure that Vanheim really needs that kind of a boost, since they already can build dwarven hammers very easily.
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  #45  
Old June 4th, 2004, 08:10 AM
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Default Re: What do you expect to be in the next patch?

Perhaps, but the description of the Dwarven Smith is misleading, it gives the impression that there should be a forge bonus, even though my friend told me that it has never had it, which I didn't know. Doesn't mean that if the DS is given a forge bonus it must be as big as Ulm gets. I was thinking more along the lines of 10% or so, which would shave off a gem or two from most items but not enough to make a significant difference. Of course, I forgot to take into account the fact that the DS has native E3, which, as you say, makes it easy enough for Vanheim.

But another improvement that would be really welcome would be the possibility to lock down research bars for the diferent schools, because trying to optimize research for three or four schools at the same time is a real pain in the arse...

Edi

[ June 04, 2004, 07:11: Message edited by: Edi ]
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  #46  
Old June 4th, 2004, 08:14 AM

Cohen Cohen is offline
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Default Re: What do you expect to be in the next patch?

A number insertion would be better, since when you've high research you end up with odd numbers to reach the next level ... so if I can put XXX in Alteration and YYY in Blood by digit, it would be far better.
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  #47  
Old June 4th, 2004, 10:56 AM
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Default Re: What do you expect to be in the next patch?

Quote:
Originally posted by Edi:

But another improvement that would be really welcome would be the possibility to lock down research bars for the diferent schools, because trying to optimize research for three or four schools at the same time is a real pain in the arse...
Yep, I also strongly vote for that! Cant be to difficult to have that!

Typing numbers isnt convenient either (I dont care much about 1-3 RP) and is too different from the existing implementation.
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