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June 6th, 2004, 03:27 PM
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General
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Join Date: Nov 2000
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Re: Pangaea advice
Quote:
Originally posted by izaqyos:
Oh and another question If I may.
How best to turn my LON(lord of nature) into a SC.
Best artifacts, spells etc.
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Well, he has nature magic and blood magic to satrt with, so you can look at those spells. There isn't much that would work with blood until level 9 blood magic is researched and you get blood vengeance. Nature magic gets him both personal regeneration and elemental fortitude, so both his elemental resistances and regeneration are taken care of that way. Earth magic for earthpower and invulnerability work well, as does water magic for quickness and breath of winter. Air magic is also excellent for mirror image and mistform.
For items, since Pangaea can develop a blood income fairly easily, you'll probably want a hell sword or blood thorn. You'll also want quickness boots if you don't have water magic, and flying boots if you do. An antimagic amulet and starshine skullcap are both excellent to reduce the chance that you are killed instantly. I'd also add a luck pendant to cause half of all damage causing effects to miss. That basically leaves the armour slot for whatever you want t put there. You'll want your protection to be over 20 once buffed, without making your encumbrance too large, and without reducing your defense skill too much.
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June 6th, 2004, 04:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Pangaea advice
I like to mix satyrs with maenads. Yes I know that people dont like them because they rout easily. But one of the advantages of maenads is their higher morale. I dont do formula tests well so I dont have a good percentage mix but it does seem to help the overall damage.
[ June 06, 2004, 15:25: Message edited by: Gandalf Parker ]
__________________
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 6th, 2004, 07:53 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Pangaea advice
But why satyrs and not revelers? The 3 gold difference in price? That is a fair bargain for what you get with revelers (high morale, berserk), and you'll be able to afford it if you took order (otherwise, you can just use maenads all the way). I find revelers to be one of the best light troops for soaking up the damage so that your precious heavy troops can deal some serious punisment later. Yet, nobody seems to share my viewpoint about them for some reason, while at the same time nearly everybody is stating that satyrs suck because of their morale. Why is that so? 
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June 7th, 2004, 01:48 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Pangaea advice
Please tell me what you think the following early game troop deployment:
PanX2__________________________________MaeX10
__________________MaeX100
___________Mino(X10)____________________Pret
Pans are scripted for panic, Maenads at front on hold and attack close(arrow fodder), Maenads in middle on default, minos on hold and attack rear and pretender (lord of nature) on enhance spells and attack rear.
I am not sure about the Mino position, they are too slow for a flank attack. maybe I should replace them with centaur warriors.
Also I'm not sure about the possible addition of centaur archers.
Oh and another question If I may.
How best to turn my LON(lord of nature) into a SC.
Best artifacts, spells etc.
[ June 06, 2004, 12:54: Message edited by: izaqyos ]
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June 7th, 2004, 02:21 AM
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Sergeant
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Join Date: Apr 2004
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Re: Pangaea advice
3 gold more is a lot for light infantry. An ordinary satyr costs 9-10, right (I haven't been paying much attention since I never use 'em)? Well, add 3 gold per man and you pay a third more.
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June 7th, 2004, 05:29 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
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Re: Pangaea advice
I haven't tried it, because I tend to prefer NE Pangaea, but the whole idea of a maened army sounds very appealing to me, especially with a few choice buff spells, such as Mass Protection and that spell that makes everyone go berserk (of course maeneds usually go berserk anyways). If you have a pretender with air magic casting Fog Warriors is a great way to make maeneds even better, and if you have earth, spells like Weapons of Sharpness and such can help out a lot.
Of course the one thing you won't want to face with a horde of maeneds is a SC with some kind of life-stealing weapon...
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June 7th, 2004, 05:49 PM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
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Re: Pangaea advice
Responding to your battle plan, izaqyos, I would not use Minotaurs as flankers. As you pointed out, they're rather slow for that sort of duty. I also think you'd be better off in splitting up your Maenads a bit more, and I would definitely put some in front of your Pretender. Otherwise he could get beat up by your opponent's fast flankers before he finishes casting his spells.
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June 7th, 2004, 10:49 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Pangaea advice
Quote:
Originally posted by HotNifeThruButr:
3 gold more is a lot for light infantry. An ordinary satyr costs 9-10, right (I haven't been paying much attention since I never use 'em)? Well, add 3 gold per man and you pay a third more.
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The new revelers are worth the 3 more gold, I think. 
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June 8th, 2004, 01:11 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Pangaea advice
If you are using swarms of maenads, I suggest leaving the archers out of the mix. It is not just that the sound effect of a dying maenad will drive you to hate friendly fire, it is that you should spend your cash on the heavy cav. Once the swarm hits, you can often race down the edges and smash the rear units. If they don’t go all the way, they join in the general melee which is positive.
The archers, on the other hand, rarely damage the rear echelon of the enemy and they almost always severely damage your maenads. In my opinion, the heavies are far better value than the archers when you have lots of light troops.
And yes, the undead are rather annoying to fight with this race, especially when I have gone down the panic route. Had some problems over the weekend. As has been said a hundred times before, Ermor is not that tough, especially if you have lots of priests. I found summon Lasmantas (sorry for the spelling) was nice, as my nature gems created spell casters who could send out streams of undead to fight the undead. However, when Ulm chooses to hit you from the left and Ermor is gnawing on your right, even the AI can beat you…
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