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May 29th, 2001, 12:34 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: Borg assimilation racial technology
Did that.
What I actually did was to copy the original components and paste them to the bottom of the file. I then added the word Borg in their name and added regeneration as an additional ability. When I stuck them on my ships, they seemed to operate ok. I think that the subroutine for mandatory components is only programmed to recognise the names of the standard components - not sure about engines though as I didnt test them.
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May 29th, 2001, 03:34 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Borg assimilation racial technology
You'll need to place the upgrade component directly after the standard component.
You should then notice that the standard component dosen't show up when "only show latest" is activated.
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May 29th, 2001, 07:34 PM
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Colonel
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Join Date: Jan 2001
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Re: Borg assimilation racial technology
Posted the second Version of the new assimilation Borgs in the mod section. See the the readme file for the changes.
Of course my judgement is completely biased, but I am very happy with their performance (and the performance of the mod itself) so far.
Any feedback is welcome.
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May 29th, 2001, 08:04 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Borg assimilation racial technology
Adding a URL tag to the mod would be useful for the lazy people around here
Use:
[ url = my_web_address ] Click Me [/url]
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May 29th, 2001, 08:17 PM
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Colonel
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Re: Borg assimilation racial technology
quote: Originally posted by suicide_junkie:
Adding a URL tag to the mod would be useful for the lazy people around here
Use:
[ url = my_web_address ] Click Me [/url]
Uhm, I am sorry, but this is not very familiar to me, and you might land anywhere but on my mod, if I try!
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May 29th, 2001, 08:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Borg assimilation racial technology
Just go to your mod, copy the "location bar" text from your browser and paste it in to the url tag. You can always post, test, and edit until you get it right
You could even leave a link to your mod in your Sig.
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May 31st, 2001, 01:36 AM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: Borg assimilation racial technology
Now I'm just waiting for the Dev-Null mod with the TDM races and Q's uber-scary borg mod
Matryx
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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June 1st, 2001, 09:03 PM
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Captain
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Join Date: Jun 2001
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Re: Borg assimilation racial technology
Someone mentioned adding armor regeneration ability to other componetns besides armor, doesn't this only work on armor? So you would have to make all components armor for this to work, if you only made a few comps armor then they would be hit first. Not a bad idea though.
Transwarp conduits: Warp point openers that can both open and close warps and cost no movement.
Boarding: Just create a component similar to the alligience subverted with shorter range.
Don't foget the neural combat interface. (gives ships in combat bonus of highest experience level.)
-just some ideas.
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June 1st, 2001, 09:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Borg assimilation racial technology
quote: Boarding: Just create a component similar to the alligience subverted with shorter range.
Aaaaah! How can people keep suggesting the alliegiance subverter as a borg boarding party???
You can't beam through shields! You can't just ignore SDDs and the valiant defenders!
I mean, sure the drones will wipe the floor with the defenders, but give them a chance!
Just use some Borgified Shield Depleters, and use an "organic regen" ability on the "Assimilation Drones" boarding parties! You can capture just as many ships as with the subverters, but the mechanics are much better.
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June 2nd, 2001, 02:40 AM
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Second Lieutenant
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Re: Borg assimilation racial technology
ZeroAdunn,
Check out my Borg variant! Most of the things you mentioned are in it....
(There is a Borg Technology Tree).
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