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  #41  
Old July 10th, 2004, 06:08 PM

Cohen Cohen is offline
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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)

Well, with your pretender killed thrice, and 5 provinces in turn 15 or so, and a Vanheim force at the door of your capitol, without anything except 2-3 devils to stop them, I believe there's little to do.
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  #42  
Old July 10th, 2004, 08:47 PM
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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)

Quote:
Originally posted by Cohen:
Well, with your pretender killed thrice, and 5 provinces in turn 15 or so, and a Vanheim force at the door of your capitol, without anything except 2-3 devils to stop them, I believe there's little to do.
You did the same things you always do, Cohen. First - you made a colossal gambit, throwing out your pretender (an almost crippled pretender at that) with a bunch of magic items on it, hoping and gambling that it could single handedly defeat the invading forces and restore your position.

You didn't send along supporting troops. You didn't send along supporting mages - which, with Abysia, you should've had quite a few.

And then, as always, you quit when things aren't going your way, instead of playing it out. What would it have taken - 5 minutes a day, at most? It's not like this was a blitz game, where you'd be sitting idle waiting for everyone else to finish their turns.

No - you, and the quitters like you, quit as soon as you aren't happy, and the hell with the effect on the game. At least this time you didn't start a war being too greedy, ruin another person's empire, and then quit, like you have other times.

Feh. I'm going to start hosting some games, banning people like you, because y'all screw up the games by quitting and thus imbalancing the game for the people still playing.

I suppose I should congratulate you though - at least you _did_ go AI, and didn't just leave your nation sitting idle for someone to eat up, like T'ien C'hi's player did.


For God's sake, People! After you try going AI - try logging back into the game! If you were successful, you won't be able to! If you can - TRY AGAIN!
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  #43  
Old July 11th, 2004, 12:15 AM

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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)

Quote:
Originally posted by Cainehill:
Well - djtool has finally actually gone AI, after giving Caelum a bunch of free turns while T'ien C'hi wasn't even trying to recall their pretender.
Tien Chi wasn't trying to recall his pretender because it wasn't dead, far as I know. I Last saw it alive in his capitol which I am now sieging. Having him try to bust out rather than idling away in his capitol probably would have made my job easier, though. At least then I wouldn't have needed to use *4* horns instead of just the 2 I originally brought, but found couldn't bust down the doors.

[ July 10, 2004, 23:16: Message edited by: Norfleet ]
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  #44  
Old July 14th, 2004, 03:26 AM

Vynd Vynd is offline
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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)

Quote:
Originally posted by Cainehill:
It's set for 24 hour quickhost, but if people want I'll change it to 24 hour fixed after 10 or 20 turns. (That way people can predict when the turns are due, and fit 23 1/2 hours inbetween turns if they want / need.)
I've been fine with the quickhost so far, but I have a rough couple of weeks coming up where I don't think I'll be able to manage the 2 turns every 36 hours pace we've been running at so far. Could we maybe go to 24 hours fixed hosting before this weekend?
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  #45  
Old July 14th, 2004, 10:55 PM
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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)

Quote:
Originally posted by Vynd:
quote:
Originally posted by Cainehill:
It's set for 24 hour quickhost, but if people want I'll change it to 24 hour fixed after 10 or 20 turns. (That way people can predict when the turns are due, and fit 23 1/2 hours inbetween turns if they want / need.)
I've been fine with the quickhost so far, but I have a rough couple of weeks coming up where I don't think I'll be able to manage the 2 turns every 36 hours pace we've been running at so far. Could we maybe go to 24 hours fixed hosting before this weekend?
Man, someone has obviously been expanding too much! Yeh, I'll change it to 24 hour fixed tomorrow, just so's you know when the turn times are before the weekend.
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  #46  
Old July 14th, 2004, 11:00 PM

Norfleet Norfleet is offline
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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)

Quote:
Originally posted by Cainehill:
Man, someone has obviously been expanding too much! Yeh, I'll change it to 24 hour fixed tomorrow, just so's you know when the turn times are before the weekend.
Can we change it back after I put him out of his misery?
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  #47  
Old July 15th, 2004, 02:48 PM

Vynd Vynd is offline
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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)

Why Norfleet, surely you aren't intending to attack me. I'm just harmless nation of cute, fuzzy bunnies and whatnot. Who doesn't like that?

[ July 15, 2004, 13:48: Message edited by: Vynd ]
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  #48  
Old July 16th, 2004, 02:32 AM
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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)

Okay, quickhost has been turned off, giving up to a 47 hour window for people to be away from the computer.
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  #49  
Old August 10th, 2004, 04:58 PM
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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)


This game has for some reason gone into a 'stopped' status twice in ... 3 days now. I've restarted it again, but, given that Caelum (Norfleet) had almost won the game, to the point where even the computer AI will probably win, and the fact that the game keeps stopping, is the consensus (of players _in_ the game) to continue or kill the game?
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  #50  
Old August 10th, 2004, 05:46 PM

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Default Re: MP Game - on Mosehansen - Cradle of Uncivilization (Port 2280)

I would keep going against the AI, if everyone else wants to. Has Norfleet set to AI? The mose site shows him anon but not computer controlled.
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