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July 15th, 2004, 04:59 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game - no Quickhost closed
Mea culpa.
I went from being one of the first to upload my Pretender, to the first turn laggard.
Sorry!
I won't be able to take my turn till I get off work in 6 hours or so.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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July 15th, 2004, 05:11 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: MP Game - no Quickhost closed
Just some thoughts....
I'm still quite new to Dominions (Had the game three weeks). But I have to say I'm impressed by the strength of the community. You guys work really hard to network these games, and I'm anitcipating a fine role-playing experience! That said, while I don't expect anyone to pull any punches, everyone is welcome to message me (In character or Out of Character) with advice, critisizm (however it's spelled) and offers of game knowledge. I've already had the pleasure of learning about Passwords, so if there are any other events that can be avoided by experience, send me a line.
Thanks,
YellowCactus
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July 15th, 2004, 05:19 PM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
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Re: MP Game - no Quickhost closed
Quote:
Originally posted by YellowCactus:
Just some thoughts....
I'm still quite new to Dominions (Had the game three weeks). But I have to say I'm impressed by the strength of the community. You guys work really hard to network these games, and I'm anitcipating a fine role-playing experience! That said, while I don't expect anyone to pull any punches, everyone is welcome to message me (In character or Out of Character) with advice, critisizm (however it's spelled) and offers of game knowledge. I've already had the pleasure of learning about Passwords, so if there are any other events that can be avoided by experience, send me a line.
Thanks,
YellowCactus
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Our game will be ,at least in theory,not an easy one for newbies.
We have a small map with quite a lot of people starting all from land positions(no water nations).This means,that everyone will encounter several neighbours quite fast.
Also we have some experienced players in here.
So you should most likely expect to learn a lot about early warfare and such
Maybe you will learn it the hard way,but hey,everyone had to learn it somewhere in the past.
[ July 15, 2004, 16:22: Message edited by: Mardagg ]
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July 15th, 2004, 07:16 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: MP Game - no Quickhost closed
I agree, this will be a quite cramped game with lots of combat, although not, I think, more cramped than the developers originally intended.
I'm not sure it will be necessarily harder than a big map. You will just find out if you are losing, sooner
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July 16th, 2004, 05:23 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - no Quickhost closed
I take it the game is currently set to Quickhost, without a set number of minutes / hours, since it doesn't say how many hours until the next hosting?
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 16th, 2004, 10:23 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: MP Game - no Quickhost closed
That is correct. I really dislike stale turns right at the start of the game. During the first 5 turns or so I think even one stale can really put you at a bad disadvantage. However if people are consistently lagging then I will have no problem letting them go stale, we cannot have the game become delayed just because of slow people. Since turns at this point take only a couple of minutes everyone should be able to get them done in time.
I was hoping, that everyone would turn by the "normal" turn time and I could put the server back on regular 24 hour non-quickhost. Everyone got their turn in but one, unfortunately.
Boron: You're up!
[ July 16, 2004, 09:33: Message edited by: Sheap ]
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July 16th, 2004, 10:43 AM
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Major General
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Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - no Quickhost closed
Quote:
Originally posted by Sheap:
Boron: You're up!
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Given that he's apparently in Germany, he's probably asleep right now. Typical lazy slacker.
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July 16th, 2004, 10:56 AM
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Major General
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Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - no Quickhost closed
And it looks like he's recently posted, so our sleeping princess has awakened.
Your turn, Princess!
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July 17th, 2004, 03:25 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - no Quickhost closed
And here I thought that "No quickhost" meant, you know, no quickhost. A regularly paced game. Not one that drags on and on waiting interminably for people who can't bother to take their turns even though they signed up for the game knowing it was going (excuse me, supposed) to be 24 hour turns, period.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 17th, 2004, 06:19 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: MP Game - no Quickhost closed
There is no dragging going on. The game is, other than the time lost to restart, on schedule. And everyone's turn is in, actually, except mine (busy day, sorry). I'll be putting the game on 24 hour hosting tonight once I have turned.
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