|
|
|
|
|
August 26th, 2004, 06:57 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Designable facilities in SE5!
Components exclusively for facilitie design. Now that is an interesting idea. I can see the learning curve for newbies becoming a lot higher.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
August 26th, 2004, 07:09 PM
|
|
Major
|
|
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: Designable facilities in SE5!
I think that more complex isn't necessarily better. You have to keep the game accessible to new players. This would seem to be another layer of complexity.
Wildcard [img]/threads/images/Graemlins/icon46.gif[/img]
__________________
Caduceus
|
August 26th, 2004, 07:14 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Designable facilities in SE5!
Quote:
wildcard06 said:
I think that more complex isn't necessarily better. You have to keep the game accessible to new players. This would seem to be another layer of complexity.
Wildcard [img]/threads/images/Graemlins/icon46.gif[/img]
|
From the way he described it this would be something introducted purely in a mod.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
August 26th, 2004, 07:19 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Designable facilities in SE5!
Quote:
FLX said:
This could mean that you can build some "facilities platforms" in a construction yard, load them into a transport and deploy them into a just created colony... and that's quite strange.
|
Arcologies anyone?
If you *really* want to prevent that, though, just make them something ridiculously (actually realistically?) huge, like 10,000,000 kilotons - IIRC Aaron said he was going to use signed long integers for everything, so that means EVERYTHING goes up to plus or minus 2 billion!
__________________
The Ed draws near! What dost thou deaux?
|
August 26th, 2004, 09:41 PM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Designable facilities in SE5!
This is a wonderful idea.
I kind of like the possibility of loading every facility from a planet onto a big transport and plunking them down on a new planet. It will sure speed up the time it takes to fill up those sphere worlds. [img]/threads/images/Graemlins/icon26.gif[/img]
|
August 26th, 2004, 10:23 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Designable facilities in SE5!
Quote:
Ed Kolis said:
Arcologies anyone?
If you *really* want to prevent that, though, just make them something ridiculously (actually realistically?) huge, like 10,000,000 kilotons - IIRC Aaron said he was going to use signed long integers for everything, so that means EVERYTHING goes up to plus or minus 2 billion!
|
Does it really matter? I mean we're talking empires that in the late game can blow up and re-build entire planets here, and can build sphere and ring worlds. Making a modular city (to be transported and assembled on site) sounds pretty trivial, and even a completely built one wouldn't be -that- bad.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
August 26th, 2004, 10:37 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Designable facilities in SE5!
Although facilities and cargo will take up the same space on a planet - I don't think that facilities will be treated as cargo.
I'd prefer not to see designable facilities in SE:5 myself.
|
August 27th, 2004, 12:37 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Designable facilities in SE5!
With some slight changes to the game this could be very interesting. We'd need to factor in things like efficiency of extraction and 'pollution' so you could have a choice of various techs that produce more ore/radioactives but also pollute more vs. less effective but 'safer' techs, and also special techs to compensate for pollution. Then you could design facilities according to your personal approach. Eco-friendly and expensive, or cheap & dirty, etc.
|
August 27th, 2004, 11:02 AM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Designable facilities in SE5!
Couldn't "Designable Facilities" as weapons platforms be modded in now with SE4? Especially with the new generate points abilities.
Just make the Facility weapons platforms much larger than the regular platforms and the resource generating components larger too.
Too bad we can't add a lot of the more advanced facility-only abilities, but we could at least make basic resource, research, and intel facilities.
|
August 27th, 2004, 01:18 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Designable facilities in SE5!
Pretty sure that generate point abilities do not work in cargo.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|