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  #71  
Old September 2nd, 2004, 03:14 PM
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Default Re: Artifact bug status?

I thought that 50% + 100% is 150%, and that would work just as well as 100%. How does this 'curse' you mention come to play? Don't the the protections stack at all?
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  #72  
Old September 2nd, 2004, 11:56 PM
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Default Re: Patch 2.13 available now

Quote:
archaeolept said:
no, "crippled" is an old affliction. you've no doubt seen it but forgotten about it, arryn. It is, in fact, notoriously useful, as crippled units set at the back on hold and attack generally prevent pretender routs
You are no doubt correct about it being old and having slipped my mind. It also doesn't help my memory that I typically put up GoH as soon as I can, which tends to fix such things before I might take notice of them. It's only when I play nations who aren't strong in Nature that things like afflictions and supply impinge on my consciousness.

Thanks for the reply ... and the useful hint.
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  #73  
Old September 3rd, 2004, 12:43 AM
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Default Re: Patch 2.13 available now

Heck, there's a heap of cool afflictions that haven't been implemented. Insulted, married, quadraplegic and believing that professional wrestling is real, all spring to mind. But you've got to draw the line somewhere.
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  #74  
Old September 3rd, 2004, 12:46 AM

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Default Re: Patch 2.13 available now

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Zapmeister said:
...
believing that professional wrestling is real, all spring to mind.
...

whadya mean, guy, professional wrestling is real! they wouldn't fake that! (right?)
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  #75  
Old September 3rd, 2004, 02:09 AM
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Default Re: Patch 2.13 available now

Quote:
Zapmeister said:
Heck, there's a heap of cool afflictions that haven't been implemented.
You left out "alcoholic" (-2 to all attributes), "gambler" (costs double upkeep), and "apostate" (inability to receive blessings of any sort). And let's not forget the phobias. "Acrophobia" (cannot be given items of flying), and "arachnophobia" (suffers +10 fear vs. spiders) come easily to mind. There's a veritable cornucopia of amusing afflictions one can create from phobias. [img]/threads/images/Graemlins/Poison.gif[/img]
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  #76  
Old September 3rd, 2004, 09:26 AM

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Default Re: Patch 2.13 available now

Quote:
Zapmeister said:
Heck, there's a heap of cool afflictions that haven't been implemented. Insulted, married, quadraplegic and believing that professional wrestling is real, all spring to mind. But you've got to draw the line somewhere.
Maybe an "impotent" or "castrated" afflictino that gives penalties to morale; but on the other hand makes the unit immune to succubi?
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  #77  
Old September 3rd, 2004, 09:30 AM

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Default Re: Patch 2.13 available now

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Leif_- said:
Maybe an "impotent" or "castrated" afflictino that gives penalties to morale; but on the other hand makes the unit immune to succubi?
Ya know, there's a point where excess realism in games makes me kinda queasy...
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  #78  
Old September 3rd, 2004, 10:30 AM

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Default Re: Patch 2.13 available now

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Thufir said:
Ya know, there's a point where excess realism in games makes me kinda queasy...
And you call yourself a mentat. For shame! Here, have some Saphu juice.
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  #79  
Old September 3rd, 2004, 10:41 AM
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Default Re: Patch 2.13 available now

Quote:
Leif_- said:
Maybe an "impotent" or "castrated" afflictino that gives penalties to morale; but on the other hand makes the unit immune to succubi?
I've noticed dark vines (blood summoning spell) can get blinded... odd since plants shouldn't have eyes.
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  #80  
Old September 3rd, 2004, 10:50 AM

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Default Re: Patch 2.13 available now

Quote:
Leif_- said:
Quote:
Thufir said:
Ya know, there's a point where excess realism in games makes me kinda queasy...
And you call yourself a mentat. For shame! Here, have some Saphu juice.
lol - slipped out of character, for a moment. ok, i'm back
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