Quote:
DeadZoneMDx said:
Convert the XFile into a format that anim8tor can understand
End of the day, you have to create a 3d file in a program, save it and then convert it too a XFile
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The crux of the problem is this: No one yas
yet said what program can read the Xfiles. No one has given us any clue how to open them, manipulate them, save them... nothing.
I've been given a lot of pointers to what programs to use once I
get the Xfile converted into something usable, but not the transition program needed to get it there.
Photoshop works wonders with the .bmp mesh textures so far as manipulating the colors... but that's about it. I really don't much care about modelling new ships, I was just trying to take an existing ship, give it a new mesh, new loadpoint slot configs, and maybe if I figure out how to do things some new 'firing points' that the game'll use... haven't a clue about that yet.