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September 30th, 2004, 06:08 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: How to mod Angels to not be wimps.
Quote:
Personally all the Angels are underpowered, from Virtue, to the smallest Angel of the Host.
I'm going to adjust their stats in my mod in fact.
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This nicely explains why I constantly see you taking Virtues as your pretender with abysia. Hmmm.
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September 30th, 2004, 06:45 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: How to mod Angels to not be wimps.
There needs to be more types of angelic beings as well just to balance the high number of devils which also exist in the game.
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There can be only one.
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September 30th, 2004, 08:40 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: How to mod Angels to not be wimps.
I take Virtue because:
Awe 6 is good for EARLY expansion, because many indeps have Morale 10. It's useless lategame against any equipped SC.
Has Air Magic by default. You can summon Air Queens, and forge Air boosters to allow your Warlock to summon Storm Demons.
Virtue however die easily by an unlucky lance hit (that broke mistform). And has poor magic flexibility (new cost 80), not to count very poor combat skill. It's not comparable to a GK right now. If sometimes I don't play with GK (or VQ with Abysya) it's because I see them too strong and sometimes I'd like to change.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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October 1st, 2004, 12:54 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
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Re: How to mod Angels to not be wimps.
I think angels could use some armor, up their protection. (I am thinking of various representations that show St. Michael wearing armor, theme-wise).
Not sure how far this would rectify their weakness, but I was surprised it hadn't been suggested yet.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 1st, 2004, 01:53 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: How to mod Angels to not be wimps.
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Not sure how far this would rectify their weakness, but I was surprised it hadn't been suggested yet.
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I think it is due to :
1) Those robes don't look like they protect too much, although they could have armor underneath.
2) At least I am trying desperatly to make sure that they are not much better against humans.
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October 1st, 2004, 02:46 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: How to mod Angels to not be wimps.
Angel should be better than an human, but remember:
1- Angel of the Host hasn't drain life weapon so they die.
2- They costs gems, and are few.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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October 1st, 2004, 02:52 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: How to mod Angels to not be wimps.
Quote:
Huzurdaddi said:
Quote:
Not sure how far this would rectify their weakness, but I was surprised it hadn't been suggested yet.
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I think it is due to :
1) Those robes don't look like they protect too much, although they could have armor underneath.
2) At least I am trying desperatly to make sure that they are not much better against humans.
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Yeah point 2 is exactly the reasoning .
They already have Awe and a rather good attack too .
If they keep the flamebeau it is still 13 ap wpndamage against humans .
If you remove awe , give them very low def but 15-20 protection and herald lances instead of flamebeaus they would rock devils but still not be good against humans .
But a "Tankangel" is not very thematic i think
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October 1st, 2004, 03:10 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: How to mod Angels to not be wimps.
There's still "natural protection".
This could be thought skin, scales or such, as a sort of immunity to weapons (like angelic being). However I believe more in raising their att&def stats, and leaving them with their actual protection.
I'd like however to give them a 50% air shield in the mod, but I can't.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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October 1st, 2004, 03:38 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: How to mod Angels to not be wimps.
Quote:
If you remove awe , give them very low def but 15-20 protection and herald lances instead of flamebeaus they would rock devils but still not be good against humans .
But a "Tankangel" is not very thematic i think
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Yes removing the awe and replacing it with prot would make them much better against devils. But like you said it is not thematic.
Another possibility is reducing the moral of devils to 18 ( or less ! ). That would make the awe work.
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October 1st, 2004, 03:45 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: How to mod Angels to not be wimps.
A devil IMO hasn't that attraction for a beautiful being that strikes you with AWE.
Even if a sort of HATE XXX (something that increases damage and attack) skill should be in, I'd put in both factions.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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