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				October 2nd, 2004, 05:11 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 New Age Mod 
 Offical Beta Version New Age Mod  (It is self installing.  Just direct to SEIV directory)
 
This is the mod that I planned on basing my story "Once Upon the Stars - A New Age" off of.
 
The purpose of this mod is to promote the use of Carriers and fighters.  The mod is based on real world governments and standard SE IV technology with some custom racial traits and technology.  Cultures and racial traits must now be combined to obtain the best use of each.  (I hope.)
 
This is a mod in progress so suggestions are appreciated.
 
Please Note that Cloaking and gravitational technologies are now racial traits.  There is also a new trait for miniturization but I have not yet added all of the components for that trait.
 
Here is the current working list of changes made for the mod thus far.
 
	Quote: 
	
		| Version Beta 0.01 
 1. 	Added 		4 more levels to sheild Generator.
 2. 	Added 		Shield Regeneration to Shield Generator VI - IX
 3.	Added		Intel Point Generation to Long Range Scanner I - III
 4.	Added		Research Point Generation to Medical Bay I - V
 5.	Made 		Cloaking Technology a Racial Trait (20)
 6.	Added		Cloaking Level IV and V  (Cloaking Trait)
 7.	Added		New Technology - Cloak Detection
 8.	Added		Cloak Detector I - II
 9.	Added		Replication (23) to TechArea
 10.	Changed		Quantum Reactor to require Replication Technology Level 3.
 11. 	Added		Advanced Propulsion to Tech Area.
 12.	Added		Anti Fighter Missiles I - III  (Target only Fighters)
 13.	Changed		Point Defense Cannons I - V now only target Sat, Drones, seekers.
 14.	Added		Fighter PDC I - III.  Target other fighters.
 15	Added		Sm Anti Fighter Missile I - III.
 16.	Added		Radion Beam I - V
 17.	Changed		Made star killing components weapons of mass destruction
 18.	Added		WMD Technology to techArea
 19.	Added		Warp Theory to techArea
 20.	Changed		Warp Point components to Warp Theory
 21.	Added		Pacifist anti - engine missile and beams
 22.	Added 		Democratic Advanced Warp Engines (Democratic Trait)
 23	Added 		Warmonger Shipyards I - III (Warmonger Trait)
 24.	Added		Neo - Standard vehicles
 25.	Added		Infantry Technology to techArea
 26.	Added		Infantry weapons to components.
 27.	Added		Graviton Cannon I - V (Gravitational Trait)
 28.	Changed		Gravitational Weapons now require Gravitational Technology 1 (Gravitational Trait)
 29.	Changed		Gravitational Weapons level from 5 to 10 (Gravitational Trait)
 30.	Added		Point Singularity Missile I - V (Gravitational Trait)
 31.	Added		Asteroid Ship - (Cloaking & Toltarian Trait)
 32	Added		World Ship
 33.	Added		Death Star - (Toltarian Trait)
 34.	Added		Planetary Construction Yard to Facilities for (Democratic, Merchant, and Warmonger Traits)
 35.	Changed		Stellar Manipulation level from 8 to 10
 36.	Added		Monolity Facility IV - X
 37.	Added		Research Generation Point to Medical Lab I - III
 38.	Added		Planetary Governor for all Traits.
 39.	Added		Monster Technology to mod
 40.	Added		10 more neutral races to mod using Monoliths race pack.
 41.	Added		TDM Race AI's to mod
 42	Added		Known Neo-Standars Ship sets to mod.
 43.	Added		STM Events to mod
 44.	Added		Sabotage and Espionage to techArea
 45.	Added		Happiness file from STM
 46.	Added		FQM Standard Mod to the mod
 47.	Added		FTL Drive I - V (Component Destroyed on use) 10,11,12,13,14,15 movement
 48.	Changed		Repair Bay I - III Tonnage from 150 to 350 and increased Org and Rad cost
 49.	Changed		Repair Bay I - III Restriction from NONE to One Per Ship
 50.	Changed		Propulsion Tech level from 12 to 17 to accomodate FTL Drive I - V
 51.	Changed		Cost of Propulsion from 5000 to 50000
 52. 	Changed		Cost of larger ships to be more expensive.
 
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				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				October 2nd, 2004, 06:53 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Conquest Mod 
 Ya I know, just another mod.... why bother downloading it or commenting on it.  Well because I need your help and this is a great way to spice up game play.  You get to learn about a new mod and help me in the process. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				October 2nd, 2004, 11:26 AM
			
			
			
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 General |  | 
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				 Re: Conquest Mod 
 Woohoo, another mod to play!  Too bad I don't have time right now...but I'll check it out as soon as possible!  Great to see another mod being developed AT. 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				October 2nd, 2004, 11:30 AM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
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				 Re 
 Uh sorry for asking this supid, but wasnt the thread named "Conquest" Mod just a hours ago ?!#+
 Anyways, i will download it in a few minutes, why dont you setup a small pbw game ?!
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				October 2nd, 2004, 11:31 AM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
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				 Re: Re 
 Oh another post: Can this be played against AI ? if not, then it may really be good to have one or two pbw games |  
	
		
	
	
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				October 2nd, 2004, 01:52 PM
			
			
			
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 Corporal |  | 
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				 Re: Re 
 I'll try it against the AI if that's possible.I already played your Star Trek flic and that was great fun.
 I'm justing getting into the mods so the more the merrier.
 
 Thanks Atrocities.
 
				__________________Lost for real-life since 29/10/2004
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				October 2nd, 2004, 06:35 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Re 
 The mod was renamed to avoid conflict with another mod.  I was not at home all of Last night and was using a lap tap with limited resources so it took me a while to get things changed.
 The mod works with the AI's so yes it can be played against the AI's.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				October 3rd, 2004, 05:34 AM
			
			
			
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 Brigadier General |  | 
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				 Re: Re 
 I like the addon's you've made sofar. I can't untill I can DL it.Keep up the good work AT.
 Oh yeah, no comments for now.
 
				__________________ 
				I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either. 
Gabriella in Blood 2 
Men may control the free world, but women control the boobs. 
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				October 4th, 2004, 06:38 PM
			
			
			
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 Colonel |  | 
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				 Re: Re 
 
	Quote: 
	
		| Atrocities said: The mod was renamed to avoid conflict with another mod.  I was not at home all of Last night and was using a lap tap with limited resources so it took me a while to get things changed.
 
 The mod works with the AI's so yes it can be played against the AI's.
 
 |  Good.  I don't like it when mods come out and I can't play them because there's no AI included.  I'll d/l it soon and check it out.  But it does sound interesting. |  
	
		
	
	
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				October 4th, 2004, 08:16 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Re 
 Thanks.
 Most of the modification made do not effect the AI so the AI will play as normal.  You can even set them up to use the new raical traits.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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