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October 6th, 2004, 07:32 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Deathmach 3
Quote:
Timstone said:
Great stuff Master Belisarius!
I really enjoy reading this thread.
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Thanks Timstone! I really enjoy running the games too!
Quote:
Timstone said:
I think the UF will be the ultimate winner.
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Probably you're right. I think they will win or at least reach the second place.
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Timstone said:
Damn, no Drakol winner. Ah well, mabe when SE V comes along.
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I have checked the game and the Drakol again used many intel points with counter intel projects... Anyway, think the UF are too strong for most (all?) of the other races.
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October 6th, 2004, 07:52 PM
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Colonel
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Re: AI Deathmach 3
Drakol vs Sallega
The Sallega reached a fast victory, at the turn 160.
They expanded very quick, and although some ship designes has some problems (for example, 2 Master Computers, a minesweeper component + cloak component in combat ships), they're very competitive (in my view, one of the best races done by God Emperor).
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October 6th, 2004, 08:22 PM
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Colonel
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Join Date: Jul 2000
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Re: AI Deathmach 3
Pyrochette vs Tessellate
The Tessellate won at the turn 360.
The Tessellate expanded fastest and colonized/invaded many planets into systems that would be colonized by the Pyorchette (around the turn 100). But at the turn 150 the Pyrochetted managed to counter-attack and recover most the planets into those systems.
Anyway, the Tessellate always had the initiative and destroyed a system with a sun-destroyer... and slowly destroyed the Pyrochette systems/planets.
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October 7th, 2004, 07:35 PM
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Colonel
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Re: AI Deathmach 3
Gron vs Namovan
The Gron reached the victory by points, at the end 500.
It was a boring game. The Gron suffered the "colony ship bug" during a good time, and the Narn was unable to take advantage of that.
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October 7th, 2004, 07:38 PM
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Colonel
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Re: AI Deathmach 3
Orks vs Space Vikings.
The Space Vikings won at the turn 150.
They expanded very fast, and the Orks were unable to stop them. And for sure, this time the Orks had not time to show his great final sprint... because the Space Vikings crushed them!
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October 7th, 2004, 11:07 PM
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Colonel
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Join Date: Jul 2000
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Re: AI Deathmach 3
Corrian vs Piundon
The Corrian won at the turn 220.
Really have expected a more even battle, more considering the Corrian started at the upper side (and usually in that place many races suffered the "colony bug").
With this result, to reach the next round the Piundon will need to defeat the Space Vikings... and it doesn't seems so easy.
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October 8th, 2004, 01:28 PM
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Captain
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Join Date: Mar 2002
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
Corrian vs Piundon
The Corrian won at the turn 220.
Really have expected a more even battle, more considering the Corrian started at the upper side (and usually in that place many races suffered the "colony bug").
With this result, to reach the next round the Piundon will need to defeat the Space Vikings... and it doesn't seems so easy.
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Three cheers for the Corrian! Hip Hip Hooray!!
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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October 8th, 2004, 03:51 PM
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Major
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Join Date: Jan 2004
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Re: AI Deathmach 3
Quote:
Master Belisarius said:
Really have expected a more even battle, more considering the Corrian started at the upper side (and usually in that place many races suffered the "colony bug").
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What's the connection between race starting position and the "colony bug"?
Is it about limited choice of directions to explore outer space?
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October 8th, 2004, 06:47 PM
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Colonel
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Re: AI Deathmach 3
Quote:
aiken said:
What's the connection between race starting position and he "colony bug"?
Is it about limited choice of directions to explore outer space?
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We never discovered the reason! It's somewhat weird. I saw this problem in random maps too.
Also, don't know why, but some races has less problems than others.
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October 8th, 2004, 06:48 PM
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Shrapnel Fanatic
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Re: AI Deathmach 3
'Colony Bug'?
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