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October 23rd, 2004, 12:39 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: SE V Status
Quote:
Captain Kwok said:
I keep a list of features on my website for Space Empires V in case you don't want to wander through Fyron's chat logs, you can find it here:
Space Empires Depot
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Thanks a lot Cap'n, I could never get through IRC logs.
One question for everybody, what is this .X format for ships? Where can I find more about creating ships in this format?
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October 23rd, 2004, 12:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: SE V Status
This thread in the Starfury forums has info on how to make ships for Starfury. Most of it should apply to SEV as well:
*Thread Link*
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October 27th, 2004, 03:24 PM
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Sergeant
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Join Date: Dec 2001
Location: Texas
Posts: 305
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Re: SE V Status
Well, this all sounds really neat! However, I am concerned about the AI.
Will the AI be able to play a credible game with such a plethora of options available to it and its enemies?
Will the goofy behavior in SEIV be fixed? (ex. dealing with mined warp points.)
Will there be a set of recommended options in the game setup for play against the AI that will maximise its effectiveness? (NOT the same as "hardness". Ex. in SEIV eliminating intelligence made the AI a bit tougher foe.)
Looking forward to it.
__________________
solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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October 28th, 2004, 12:35 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
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Re: SE V Status
Any word on ground combat? Will it be more like MOO3 or perhaps Hearts of Iron or Star General (wishful thinking)?
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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October 28th, 2004, 04:15 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: SE V Status
Quote:
Tampa_Gamer said:
Any word on ground combat? Will it be more like MOO3 or perhaps Hearts of Iron or Star General (wishful thinking)?
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I think there will be a cage in Santa Rosa, Ca, USA, where you'll have to travel to, to finish ground combat with your opponent.
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October 28th, 2004, 11:41 AM
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Sergeant
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Join Date: Apr 2004
Posts: 253
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Re: SE V Status
Quote:
Ruatha said:
Quote:
Tampa_Gamer said:
Any word on ground combat? Will it be more like MOO3 or perhaps Hearts of Iron or Star General (wishful thinking)?
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I think there will be a cage in Santa Rosa, Ca, USA, where you'll have to travel to, to finish ground combat with your opponent.
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Weren't USA and HBO bidding to be able to show it as a Friday Night Fights feature? ;-)
Rasorow
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October 28th, 2004, 09:53 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: SE V Status
Ok this is going OT, but with talk of a fight cage on tv (and I know its a joke) I have to mention something I saw Last night on TV. I didn't watch it just saw the beginning but there was a program called MANHUNT. Reality TV is getting bad (which is hard to think, I mean "it wasn't bad to start with?") when they have a team of body builders chasing the contestants across an island while setting booby traps and trying to shoot them (with paint guns). I thought THE RUNNING MAN was supposed to be outrageous fiction. Perhpas Stephen King was having visions of the future.
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