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  #1  
Old October 25th, 2004, 04:06 PM

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Default Trade agreements

I have a question about trade agreements that I never really figured out...

I know on the Races screen you can see how much you are getting from an empire that has a trade agreement with you, but how can you tell how much you are giving in return? Is it always equal?
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  #2  
Old October 25th, 2004, 04:16 PM
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Default Re: Trade agreements

No, it's the same percentage of your income. I don't know any way of finding out, except look at the income window and multiply by 20%.
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Old October 25th, 2004, 05:54 PM
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Default Re: Trade agreements

Ahh, the trade "intel" screen.
Multiply what you get from the trade treaty with the percantage the treaty is on, and you'll get his total income (excluding trade and remote mining), in resources (min, rad & orgs) and research points if you have a T&R.
Good to get a sense of where you are in the ladder if the scores are disabled.

(If you've tweaked the "political setting" in the race setup, it will be miscalculated, but still..)
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Old October 25th, 2004, 06:09 PM
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Default Re: Trade agreements

Actually, you divide. example:

20,000/0.2=100,000
20,000*0.2=4,000
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Old October 25th, 2004, 06:15 PM

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Default Re: Trade agreements

AHHH MORE MATH!!!!!!! I CANT STAND IT ITS LIKE BEING IN MATH CLASS AHHHHHH!!!!!!!!!!!
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Old October 25th, 2004, 06:17 PM
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Default Re: Trade agreements

More specifically, you give X percent of the resource values displayed in the Scores window (only resources for TA, research for TR, and intelligence for Partnership). The Scores window only display your "own" production, and excludes gains from intelligence, trade, resource conVersion, or remote-mining. It should take into account the "resource generation from empty air" abilities of the 1.91 Version, but I do not know if these are used for trade purposes.

The X above corresponds to the Political Savvy of your partner; if it is only at 50%, they will only get 10% of your "planetary" production, while 120% Political Savvy will result in 24% of your "planetary" production for them.
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Old October 25th, 2004, 06:41 PM
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Default Re: Trade agreements

Quote:
Colonel said:
AHHH MORE MATH!!!!!!! I CANT STAND IT ITS LIKE BEING IN MATH CLASS AHHHHHH!!!!!!!!!!!
Nice to know that I'm not the only one.
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Old October 25th, 2004, 07:16 PM
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Default Re: Trade agreements

Just to throw the math in here because people hate it so much

As an example.
If your treaty with empire A is at 17%, and you are making 100,000 minerals from colonies and 10,000 minerals from trade with A.

empire A has total income (disregarding trade/remote mining) of:
10,000 * (100/17) = ~59,000

you are giving empire A in trade:
100,000 * (17/100) = ~17,000

hope that helps
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Old October 25th, 2004, 07:19 PM
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Default Re: Trade agreements

Quote:
narf poit chez BOOM said:
Actually, you divide. example:

20,000/0.2=100,000
20,000*0.2=4,000
Yes, but I multiply.
He gives me 20000, i Multiply by factor 5 if 20% and get's 100000.
At 17 % I multiply with 100/17 =5.88, so he gives me 20KT at 17 % and thus have 117647 KT from facilities..



(Not really, I just messed up , I actually divide..)

EDIT:Tanus posted while I wrote, that should teach me to do my work while being in the middle of a post, not tolerable...
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Old October 26th, 2004, 09:39 AM
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Default Re: Trade agreements

Quote:
Tanus said:
empire A has total income (disregarding trade/remote mining) of:
You all know my love for nitpicking, so : you actually disregard more than just trade and remote-mining, as resource conVersion, gifts, resource procurement and scrapping ships are also not taken into account for this purpose. In other words, only your planetary production counts, at least in the vanilla game. If you have no planetary production, it will be your basic material production instead (200 minerals, organics and/or radioactives, if your planets do not produce one, or all of these resources).

It could be a bit different for modded games, with ships having a negative maintenance (hence giving you resources), and the new resource generation abilities from 1.91, but I have yet to play one such game in multiplayer. I guess only Nomads/Pirates with bases creating resources would see a difference here.
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