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October 30th, 2004, 08:54 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
Thanks: 1
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New AAR available
There is a new AAR available of a completed game:
http://www.maladjustite.com/Pamp1_AAR.html
I neither hosted nor played in this game, but I am hosting the AAR. This can be added to the compiled list of AARs if desired.
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November 1st, 2004, 06:02 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
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Re: New AAR available
Any comments about the AAR? Anyone agree that clam hoarding needs to be nerfed?
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November 1st, 2004, 06:24 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: New AAR available
Hey everyone KNOWS what *I* think
This AAR is a lovely illustration of the problem.
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November 1st, 2004, 06:32 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
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Re: New AAR available
Quote:
Soapyfrog said:
Hey everyone KNOWS what *I* think
This AAR is a lovely illustration of the problem.
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I assume you feel it need to be nerfed, right?
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November 1st, 2004, 06:33 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: New AAR available
They start out with 162 provinces per 7 players, that makes roughly 23 uncontested provinces per players, and over 30 once 2 players are out.
With indies at 6 (why not 9?) expansion isn't terribly slowed, and standard research is just the icing on the cake as it makes shure that summoned SCs show up in turn 15 or so. (Think - during these 15 turns your heavy infantry wouldn't even have crossed all the prov. you have without any contest !)
So is this game a proof that something has be nerfed?
I don't think so. You can do so much by adjusting the game settings (difficult research, site frequency <40) ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 1st, 2004, 07:58 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: New AAR available
Frankly, if you have R'lyeh in the game (or Atlantis), I think you have to presume they're building clams. In addition, the guys gem income was IMO low. Two games I have going on that map where I'm holding less than 1/3, possibly less than 1/4 of the provinces, I have gem incomes of 120-130 a turn, not counting blood, and it's well before turn 84 where he reports having 85 gems as income.
R'lyeh could have had more than that, _not_ counting the income from clams, by using Voice of Apsu, Voice of Tiamat, Akashics, Astral Probing, etc.
(Edit: Looking at the maps, it seems unlikely R'lyeh had 85 "real" gem income a turn, and to be fair, I guess it is difficult for Ulm to do all that well. Then again - he had sages and wizards, so he had full access to site searching spells for everything.)
As Arralen said - different settings could've made for a very different game. 23 independent provinces per player was also high by my standards - 10-16 has always seemed better to me.
And finally, everyone let R'lyeh muddle along for much of the game, as it seems that they went to turn 60 before attacking or being attacked. Not real wise to do that.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 1st, 2004, 08:40 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
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Re: New AAR available
wether clam hoarding is broken or not, can be discussed to no end.
fact is it rewards the boring turtle up for the win strategy.
It feels kind of stupid that you can have far more provinces, but a lot lower income, because you spent your gems on fighting and not on hoarding.
A game with constant fighting is interesting, a game where turtling and hoarding is rewarded not so much.
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November 1st, 2004, 10:29 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: New AAR available
Claming is broken on large maps. Smaller maps where the fighting is furious then it's not a big deal.
If you are playing on Faerun or on the world map then if anyone spends a few turns by themselves and applies themselves to the creation of gem generators then they have a *really* good chance to win the game.
This game also showed many who played it the awesome power of properly constructed SC's and they did not like it one bit. Understandable, IMO.
I do think that constructing good SC's is one of the ways the good player differentiate themselves from the ... uhm ... less good. However they really do seem to have awesome ROI in some cases. I'm not sure I like that. It's vexing to me.
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November 1st, 2004, 11:54 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New AAR available
Quote:
Huzurdaddi said:
However they really do seem to have awesome ROI in some cases. I'm not sure I like that. It's vexing to me.
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What's ROI mean?
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November 2nd, 2004, 12:58 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: New AAR available
ROI == Return On Investment.
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