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November 2nd, 2004, 03:07 PM
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Hex based maps out there?
Anyone know of any good hex based maps?
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November 8th, 2004, 01:53 PM
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Re: Hex based maps out there?
I have always been partial to the World of Greyhawk map.
Dungeon magazine (current issue #116) will, over the next few issues, be presenting a new large Version of the World of Greyhawk map as a series of four poster-sized maps (issues #117-120).
That aside, lots of board wargames use hex maps. One source is Strategy & Tactics magazine, by Decision Games (see here).
Each issue has an historical game, and many of these have hex maps.
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November 8th, 2004, 02:47 PM
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Re: Hex based maps out there?
Of course if you find a good image of a hex map then we can talk about turning it into a dominions playable map.
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November 8th, 2004, 04:09 PM
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Re: Hex based maps out there?
Columbia games produces several game, for example Wizard Kings, which have good hex-maps. Wizard Kings have 12 geomorpic maps which can be linked in any way, for an example (see here). Of course, there might be copyright issues, so I don't know if it is a viable suggestion...
Personally I use the HexMapper program when I need to do hexmaps for some campaign settings (be they worlds for different RPG's or campaign enviroments for miniature games (like DBM or Warhammer for example). The HexMapper program can be downloaded from here.
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November 9th, 2004, 01:51 PM
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Re: Hex based maps out there?
There was a good old RPG in the early eighties called Powers and Perils.
It was a game of tables and numbers (as was common these days) but it also contained mythological stuff from celtic, sumerian and semitic traditions. The game contained many good innovations and still feels fresh at certain points. It has indeed played a role in the forming of the world of Dominions and if you search through the game you will probably find things, beasts, spells and mythological references that you will recognize.
Avalon Hill released a world modul calle Perilious Lands. I have been toying with the idea of scanning the maps of that world. AH is a hex-company and this world is also a hex-world. I accidentally found the map two days ago scanned and ready.
http://powers.charsys.com/
http://powers.charsys.com/Images/map.jpg
The second link is the map. It's 7.6 MB. The map is made out of 23 pieces IIRC, and the seems are not entirely seemless.
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November 9th, 2004, 02:25 PM
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Re: Hex based maps out there?
Sadly we won't see much more games from AH, since Hasbro bought it. It has done many good games.
Wizard Kings has damn good map for dominion if you put them toghether (I had that game, sadly in Italy it's not anymore sold).
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November 9th, 2004, 02:52 PM
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Re: Hex based maps out there?
Quote:
Cohen said:
Sadly we won't see much more games from AH, since Hasbro bought it. It has done many good games.
Wizard Kings has damn good map for dominion if you put them toghether (I had that game, sadly in Italy it's not anymore sold).
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Did it have a map generator? Im just POSITIVE that Ive seen some games with generators that offered to export the maps to a common graphic format. Im tempted to put a floopy drive back in one of my old computers and dig the boxes out of the garage to try and find one.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 9th, 2004, 03:08 PM
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Re: Hex based maps out there?
Wizard Kings is a tabletop game of Columbia Games.
The hexes are pretty big, with good graphic.
The maps are 12 sheets that could be assembled in many ways so one game could be different from another one.
The job should be in scannerizing the maps one by one and then assemble them with a graphic program.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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November 9th, 2004, 04:48 PM
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Re: Hex based maps out there?
Quote:
Cohen said:
Wizard Kings has damn good map for dominion if you put them toghether (I had that game, sadly in Italy it's not anymore sold).
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It is not sold anymore anywhere (unless old stock is left) except directly from Columbia Games ( www.columbiagames.com ). That has been CG's policy for a while. With the euro-dollar ratio being what it has been for this year it is actually quite a lot cheaper to buy directly from CG to Europe than what it was when the games were available in shops.
There is a Wizard Kings mapmaker available from Columbia Games ( http://www.columbiagames.com/resourc...t/mapkit.shtml ), with which it is possible to make those nice geomorphic maps, *if* one has the skills and a program that can handle .eps files (I have neither...).
CG also has the the Ultimate hex-map for a fantasy setting, the map of their immensly thoroughly documented Harn. Unfortunately I think the map is waaay too big for Dominions (70x50=3500 hexes), but one could of course use one of the smaller islands (like Melderyn) from that map.
Then there is of course War of the Rings boardgame, which has an awful map for modern standards, but it is a hex-map of Middle Earth  A map can be saved from the Cyberboard box for that game, the box is available from http://matrix.dumpshock.com/tzeentch...n/playaids.htm
Personally I'd suggest making the map a bit more beutiful with the HexMapper program or some other painting software 
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November 10th, 2004, 01:48 AM
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Re: Hex based maps out there?
Quote:
Kristoffer O said:
There was a good old RPG in the early eighties called Powers and Perils.
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Wow! I thought I was the only non-undead person who still remembered that one. It was, I thought, one of the most elegant RPG systems around; that and Dragonquest (3rd or 4th edition) had beautiful character generation systems, magic systems, and combat - the only contemporary that included fatigue in place of D&D style HPs was Runequest, and later Fantasy Hero (by the Champions people). FH was flawed because the system was designed for comic book heroes, so you had to work too hard to die, or even kill.
I had a P&P game going in the 80s, but most of my friends / players, bloody jarheads, wanted D&D for fantasy, and Champions for superhero style games.
Hmmm. Wonder if the other ABQ gamers care for PnP games - it'd be nice to get an RPG group going again.
(Oh - to the person who mentioned Harn - very nice, encyclopedic world setting - it went incredibly well with ICE's Rolemaster system as I recall. Other settings I remember fondly were Haven (city based map/campaign setting) and, mmm, CityState of the Invincible Overlord. Wow! Judges Guild is apparently back! 
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