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November 5th, 2004, 04:18 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
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Re: Fools Lament II - Newbies Welcome *DELETED*
Yep I'm back. But I'm also swamped at work and have a ton of personal commitments right now so it will be slow going for awhile.
I'm having way to much fun to go AI. Though I'm taking a beating my first game. I just hope I can stop staling turns considering I've now done it 4 times.
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November 6th, 2004, 08:33 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
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Re: Fools Lament II - Newbies Welcome
this is also my ist game and have been in a war since turn 10 with no letup. but what i am most interested in what works and what is a waste of time. after all is said and done would other people be willing to share info on what worked or not. it is difficult to see if a flames from afar worked or was a waste of gems. one thing for sure i really started this game wrong (as far a units and end results).
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November 8th, 2004, 02:05 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Well I have only been fighting Marignon and Ryleh. Ryleh was not too difficult to defeat though it required me essentially to suspend all serious operations vs Marignon.
Ryleh was however able to deal a blow to my bane lords early on with their mass-paralyze, but once I had broken up that mass of Ithilids they were less of a threat, and my celestial warriors could cope with them quite well in any case.
The bane lords in general have been quite effective. They are a cheap summons with good stats, and properly equipped can be quite fearsome (as marignon no doubt has felt). Also they are strong enough to resist the effects of purgatory pretty well.
Lastly of course, wrathful skies is the best army killing battelfield spell I have ever used. Just amazing the way it chews up troops. It does take some effort to cast, in terms of investing in equipment (winged helm, bag of air, staff of storms, ring of tamed lightning, shoes of flying, 4 gems for the casting, thats 70 gems of equipment and 4 egms per casting) but the carnage it wreaks is most gratifying...
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November 8th, 2004, 10:17 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
I also started out poorly. I should have figured beforehand how important research would be. That being said, CW is clearly going to significantly lag living nations in research since mages tend to be expensive which CW can't afford.
The truth is, I haven't learned what works as much as what doesn't
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November 9th, 2004, 12:09 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Fools Lament II - Newbies Welcome
I should be dead soon. I currently have naps with TC, Pangaea and Man. I hereby release you from these naps so that you are free to grab as much territory from me as you can before Arco and Mictlan grabs it all. Thanks all.
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November 9th, 2004, 02:19 AM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
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Re: Fools Lament II - Newbies Welcome
it's going to end quickly now.
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November 9th, 2004, 02:36 AM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament II - Newbies Welcome
I started off really poorly. If Marignon had pressed me early, I probably would be dead now. Now, things are a bit different...
I'm a little surprised how many of the elemental kings I was able to get. Just a few turns ago I got the Last Air Queen (I only have one). I got construction early and didn't get high summoning until recently.
What's worked for me this game is summoning lots of devils (typical for Mictlan) and making good use of all the special sites this map has so many of. Right now I'm getting Fairy Queens and Wraith Lords for 20 gems, a 20 percent discount on forging (+hammer bonuses), and 30 percent cheaper blood units. And I'm getting a lot of blood units.
Ghost riders is one of the best spells in the game and I've been using that quite a bit recently. Enough of them can take out almost any army that doesn't have some powerful mages or SCs with a lot of reinvigoration.
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November 9th, 2004, 03:58 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
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Re: Fools Lament II - Newbies Welcome
"I started off really poorly. If Marignon had pressed me early, I probably would be dead now. Now, things are a bit different..."
does that me you will kill me Last
looks like we would need to stop fighting between each other and attack you, but not likely.
if i cann't win i prefer an ally.
BUT it is not over yet till the fat frog crocks.
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November 9th, 2004, 05:40 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Hey!! Who you callin' fat?
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November 10th, 2004, 04:46 AM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament II - Newbies Welcome
Well, Machaka did manage to kill an ice devil and an arch devil with mind duel by a level 1 astral mage. That was pretty lucky. But I still have 9 and those 2 are coming back next turn so it's not a huge loss I guess.
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