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				November 13th, 2004, 11:58 AM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Feb 2004 Location: Chicagoland 
						Posts: 1,266
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				 Re: MP Game - Karan 36H QH - Started 
 Turn 2 is ready. 
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				November 13th, 2004, 04:10 PM
			
			
			
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 General |  | 
					Join Date: Sep 2004 Location: Irving, TX 
						Posts: 3,207
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				 Re: MP Game - Karan 36H QH - Started 
 Hmmm. My capitol temple was destroyed by militants on Turn 1. Shouldn't there be a rule against that? 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
 I occasionally post something useful.
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				November 13th, 2004, 05:03 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
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				 Re: MP Game - Karan 36H QH - Started 
 lol nope.  though if you took luck dominion you at least have the right to *****. 
just build another   |  
	
		
	
	
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				November 13th, 2004, 07:04 PM
			
			
			
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 General |  | 
					Join Date: Sep 2004 Location: Irving, TX 
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				 Re: MP Game - Karan 36H QH - Started 
 Luckily I recruited a priest on the first turn. Otherwise I would really be screwed. 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
 I occasionally post something useful.
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				November 13th, 2004, 07:22 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
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				 Re: MP Game - Karan 36H QH - Started 
 nah - you just emprophetize someone
 worse is if you took no magic on your pretender and have your lab burn down before you recruit a mage...
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				November 13th, 2004, 07:33 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Feb 2004 Location: Chicagoland 
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				 Re: MP Game - Karan 36H QH - Started 
 Turn 3 is ready. 
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				November 13th, 2004, 07:58 PM
			
			
			
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 Captain |  | 
					Join Date: May 2004 
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				 Re: MP Game - Karan 36H QH - Started 
 Vandrott:E the prophet... Now, that's creepy; a pretender to whom his most loyal subjects are but models and serial numbers!    |  
	
		
	
	
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				November 15th, 2004, 02:01 AM
			
			
			
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 Captain |  | 
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				 Re: MP Game - Karan 36H QH - Started 
 Oi! A new turn seems to be in! If it's convenient, I, for one, would greatly appreciate a notification on the forum from the one doing his turn Last. |  
	
		
	
	
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				November 15th, 2004, 04:40 AM
			
			
			
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 Major |  | 
					Join Date: Apr 2004 Location: La La Land (California, USA) 
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				 Re: MP Game - Karan 36H QH - Started 
 
	Quote: 
	
		| Jurri said: Vandrott:E the prophet... Now, that's creepy; a pretender to whom his most loyal subjects are but models and serial numbers!
   
 |  This way of naming commanders is more common than you may think.  Both Cohen and 
I, and maybe other players in the game use a similar notation.  Of course, if 
he were my vanadrott, he would have been called Wizard(E), but it's quite close.
 
Hey, there is worse.  My girlfriend calls her subjects 'Wandering bum', 'Frothing 
Fanatic', 'Ha'pint O'Newts', 'Stargazing dabbler', etc.  And then there was  
Norfleet...
 
On the other hand, I would have let everyone know the random pick of my prophet. 
I call my prophets 'Prophet'.  :-)
				__________________No good deed goes unpunished...
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				November 15th, 2004, 05:12 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Sep 2004 Location: Zürich, Switzerland 
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				 Re: MP Game - Karan 36H QH - Started 
 Naa - that is boring ... where is the roleplaying fun? 
				__________________There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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