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November 20th, 2004, 07:25 PM
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Corporal
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Join Date: Mar 2004
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Grr... Mod question
Modding a new R'lyeh weapon, but having problems. Basically it's an AoE Mind BLast. I know the basics, but I can't find how to add in the Paralyze effect. Any way to do so? Or is it possible to just "clone" the Mind BLast as a new weapon and add in the AoE?
Also, what exactly does that Last line in the Mind BLast description mean? Something like, "additional damage (1 an+mr)" or something.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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November 20th, 2004, 07:34 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
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Re: Grr... Mod question
I believe its 1 armor negating dmg if the unit fails a magic resistance roll
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November 21st, 2004, 05:57 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Grr... Mod question
Currently it is impossible to add secondary effects to weapons via modding. That option may or may not become available in later patches. Hence, you cannot add paralyzation or other effects. What you can do is take either Mind BLast (86, 12 and dmg) or Mind BLast (311, 10 an), use the #selectweapon command and assign aoe 1. If you do this, you should mod those R'lyeh units that use the now modified mind bLast to use the other one, and use the modified one for the new units you have in mind.
Edi
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November 21st, 2004, 12:12 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Grr... Mod question
We could only hope Dom3 will include improved modding abilities which will allow such things... *cough* *cough*
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 21st, 2004, 06:06 PM
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Corporal
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Join Date: Mar 2004
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Re: Grr... Mod question
Cutting off one head only causes two to grow. -_- Thanks for the advice. I fixed the Mind BLast problem, I think. 311 was edited and the 3 R'lyeh troops who used it now use the other. I don't think there are any other units that use weapon #311, but I may be wrong.
The unit being worked on is a Pretender. I am now having problems with the description showing up. I used #desc "Text description here." but no matter what I substitute in, it still says "no description available" ingame. Also, the unit image. I thought black was used as transparent, but the unit is encased in a big black rectangle now. ^^;
Edit: Never mind about the description. I used #desc instead of #descr, the actual command. My mistake.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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November 21st, 2004, 06:42 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Grr... Mod question
Looking like black isn't enough... it should be as black as possbile! I don't remember which end it was (0,0,0) or (255,255,255), but other is white and other black. You should use *that* black.
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November 22nd, 2004, 12:09 AM
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Corporal
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Join Date: Mar 2004
Posts: 102
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Re: Grr... Mod question
Black is 0 each of RGB. That's the colour I'm using. ^^; Believe me, that was the first thing I checked.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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November 22nd, 2004, 03:53 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Grr... Mod question
Try to flatten the image or check if there is an alpha channel or something. Otherwise (0,0,0) should do it.
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November 22nd, 2004, 04:22 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Grr... Mod question
While we're on it, what can cause a mod to crash the game with a "bad armor for new monster" error?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 22nd, 2004, 04:53 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Grr... Mod question
If you mistyped the armor name when modding it, I would presume. Some of the armors don't have capitalization of every word (mostly some of the rusty armors, Rusty Ring mail Hauberk, Rusty Scale mail Hauberk and Rusty Chain mail Hauberk). They should have the word "mail" capitalized, but don't, so if you're using one of them, it's probably the problem.
I'm actually going to have to fix that for my W&A database, because I apparently have made an error here, typing everything capitalized.
I'm also not sure if you need to add _ in place of spaces, but I do not expect that to be the case.
Edi
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