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September 17th, 2001, 04:45 AM
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First Lieutenant
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Location: NY
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Re: Some of my ideas and questions
new stuff
components:
Grappler arm with gun:a powerfull laser gun
Garrpler with saber:a close rsange ship ayttack thingy
Atomic Disrupter: a large but massivly powerfull weapon that disrupts atoms on a ship
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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September 17th, 2001, 04:52 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some of my ideas and questions
Every troop has to be multiple individuals, but I was wondering about the scale you were looking at: Big Bad "Terminator" cyborgs vs the puny humans or what?
quote: Of course they are multiple i have a question can i make a ship immune to laser fire?????
Sure. Give it shields and give it crystalline ability equal to or greater than the laser's damage.
To prevent this from ruining weapons other than the laser, you can divide the laser components so that they are 5KT in size, but have the same DMG/KT/turn as normal.
quote: Energy containment suit:the armor for antimatter trooops
Going the other way: What about a spherical repulsor field to keep all that nasty atmosphere and stuff out of your hair? It would act as a powerful shield or armor.
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September 20th, 2001, 04:10 AM
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First Lieutenant
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Re: Some of my ideas and questions
new stuff
Components
Reinforced skeleton hased sheilding for space monsters
Ships
Scavenger drone:a 10 kt ship that has built in ability to rbob mine
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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September 23rd, 2001, 04:37 AM
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First Lieutenant
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Re: Some of my ideas and questions
new new new!!!
Ships
Artificail black hole: for pirates only it is a massize ship half the size of a battle sun and has built in rtractor beams(if possible)and many other things that make it wonderous however it has a movement of one and is expensive and probably wont be used at all but if its built the pirates are mighty because it sucks in ships and then Boards them with built in boarders
Bloackade ship:a very large but slow ship foir everyone excellent for bloackades!
Warship:a ship thats a bit smaller then a dreadnought
Units:
facilitys
Undergorund network: increases a planet cargo space greatly the second of planet util and megascale
Artificial continint:the first result of megascale and planet utilization
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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September 23rd, 2001, 06:00 AM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Some of my ideas and questions
I'm pretty sure that this has been mentioned before in this thread, but you can't make weapons part of a ship's inherent abilities
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September 23rd, 2001, 11:47 PM
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First Lieutenant
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Re: Some of my ideas and questions
NEW stuff
Components
Heat ray: a pretty powerfull weapon it skips sheilds too but only for ships and fighters cant target planets
Freeze ray: good but cant hit fighters or stas
Hellfire missiles:weak but very fast
Nuceular missile:for primitive spacecraft its their powerfullest weapon only good against planets because its very slow...
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September 24th, 2001, 01:23 AM
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Shrapnel Fanatic
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Re: Some of my ideas and questions
For the nuclear stuff:
Why not have Nuclear Missiles for use against ships, and Nuclear Bombs for use against planets.
You can say that the missiles are built lightly, and can't withstand an atmospheric entry (insignificant effect on vaccuum planets, since there is no atmosphere and the bLast dissipates into space)
The bombs would be designed for planetary assaults, detonating in the lower atmosphere, or on impact with the surface of a vaccuum world.
You can then also make the nuclear warheads do a different amount of damage to planets vs ships.
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September 25th, 2001, 12:48 AM
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First Lieutenant
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Re: Some of my ideas and questions
ive firgured out what probably the most importent techs to control in my od are:Nanotech,Temporal,megascale engineering,Psychic,Atom manip.
ne wnew new oh and the little docter dedstorys the ship its on when it kills a planet because you have to be close
components
Magrathean planet makrs kit:for corparations only it lkets you build planets in one average sized handy dandy little kit.
Phasers:smaller but weaker then a meson bLaster also for troops
Temporal Sun killer:a rather average sizewd device that speeds a suns life up to a point when it is dead
Ships
Facilitys:
Battl school atly incrases ships exp but m,akes the populas unhappy
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September 29th, 2001, 03:26 AM
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First Lieutenant
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Re: Some of my ideas and questions
WOw things have been slow arouynd here new stuff though...
Components:
Laser cutter:for infantry
Stunner:makes enemys unable to fire not as good as tasp though and only for infantry.
SHips
Assasin pod:a sat you drop that kills pop every turn,good for harassing enemies but not for attacking.
Facilitys
Amusement park:for corparetes makes the pop happy
Slave labor camp:for pirates its a mine
BioHarvester:for bugs it kills 100 poip every turn and generetes 200 organics every turn....
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September 29th, 2001, 05:21 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Some of my ideas and questions
quote: BioHarvester:for bugs it kills 100 poip every turn and generetes 200 organics every turn....
That sounds a tad wimpy.
What kind of facilities do the bugs have? If they've got regular organics extractors of >300 per turn or so, those harvesters probably won't be used.
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