|
|
|
|
|
December 30th, 2004, 09:13 PM
|
Private
|
|
Join Date: Dec 2003
Location: Vermont, USA
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
has the AI been upgraded?
I bought this game when it first came out and was VERY excited about it. I played it for a bit and was very impressed with what I had seen. I then started reading Posts here that stated that the AI was not too strong once you became familiar enough with the game. I then proceeded to put my copy of the game away because I didn't want to invest too much learning time in a game that I will be able to slaughter all of the time. I unfortunately only play against the computer and not any humans, otherwise I wouldn't care about the AI so much. I was just wondering if any of the Last few patches have updated the AI at all. I REALLY want to get into this game now that I have more time available to me. or should I just wait for dominions III?
__________________
Mercurycs
|
December 31st, 2004, 12:06 AM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: has the AI been upgraded?
Though the AI is bad if you play with vh opponents on a crowded map it is not that easy too win .
But even against stuff like devils the ai can't do too much .
Fortunately a lot can be modded in dominions . So you could just really quick mod the AI a few advantages or use some mods . Especially the black moon mods are imo very nice . The troops there or in the Crusader mod are a bit tougher then most normal troops .
So once you can beat the game with the standard nations try winning against modded nations .
Dominions though is mainly a MP game . It is like diablo or starcraft . Though funny in sp for a short time it really shines in mp .
|
December 31st, 2004, 04:36 AM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: has the AI been upgraded?
Set indies to 7.
Less will make the AI expand to early with lots of small armies. More will actually slow it down too much.
Mod the supply factor to 300% or more.
The AI can't handle supply problems - neither by pathfinding nor be making supply items.
Some of this problems stem from the third:
The Ais still does not build castles - you have to provide them on the map for them.
Without additional castles, there's a lack of supplies. Furthermore the AI has difficulties recruiting heavy units with only one castle.
Use maps with 12..17 provinces per starting nation.
Use difficult/very difficult research
The AI doesn't really know about rushing for crucial spells. With slow research, it's standard troops have a longer "time frame" where they are useful.
With this setup (w/o add. castles, though), I have a "normal" AI (Marignon) seen build up an army of 340 units, 24 of them Fire Snakes and Summor Lions, 6 commanders (4 spellcasters), only 50 or so light inf and the rest medium Marignon Inf and crossbowman.
And that must have been about half the troops it had available at around turn 35 ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
December 31st, 2004, 02:19 PM
|
|
Sergeant
|
|
Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
Thanked 0 Times in 0 Posts
|
|
Re: has the AI been upgraded?
I'm tired to hear Dom2 has not a good AI. Dom2 is a lot more complex (ie has many more variables, or degrees of freedom or what you want) than any other game. The AI of Dom 2 is very good considering the exponential tree of possibilities the game has. In the vast majority of other strategic turn based games a good AI (or a high difficult game) is obtained by giving lot more resources to the computer player (you can say "cheating"). I think that Dom 2 is so complex that an ai that make reasoning comparable to human strategy in Dom2 could be embedded in a military computer not far form the matrix movies one. I'm joking but you have understood what I mean. Artifical intelligence is an extremely difficult (and in the Last years almost dead due to difficulty) field of computer science.
A great thank to the developers to the effort (in the ai too) put in the game!
|
December 31st, 2004, 03:23 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: has the AI been upgraded?
Quote:
Beorne said:
In the vast majority of other strategic turn based games a good AI is obtained by giving lot more resources to the computer player /(you can say "cheating").
|
Well, that's also true for domII =P
Anyway, while the end result will probably be you slaughtering the AI, it can take a lot (and I mean a lot) of time getting to that point.
I don't play that much, so Im no vet, but Im still having troubles beating the AI. (yeah yeah, shame on me)
Oh, and besides that, you can make the AI better by modding extra powerful nations for it, or deciding what nation you want him to play and then add +2 to all of his units' stats, its cheating, but it can make things a whole lot harder.
I'd advise against putting down Dom II if your reasoning behind that decision is AI.
BTW, if you wanna see really sucky AI, go play Warlords IV, the AI there couldnt beat a ten-year-old and the game has no balance (as an example, playing the elven race means winning, and playing against them just gives you a headache).
Though the Warlords: Battlecry (RTS Warlords) game has much better AI, I still can't beat the ultimate difficulty (thuogh Ive stopped playing, because of Dom II among other things, so I probably can't beat it even on knight difficulty :\).
Don't let Dom II slip from your hands!
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
December 31st, 2004, 03:37 PM
|
|
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: has the AI been upgraded?
In terms of extremely weak AI/low difficulty, the game 'Ascendancy' has a heck of a reputation, but I can't vouch for it personally.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
December 31st, 2004, 04:01 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: has the AI been upgraded?
Quote:
Taqwus said:
In terms of extremely weak AI/low difficulty, the game 'Ascendancy' has a heck of a reputation, but I can't vouch for it personally.
|
Master of magic had a really bad AI imo .
Same for the AOW series , especially not patched AOW 2 where the Ai attacked gates with only 2 units always . So 8 archers were enough to defend any town against anything . Or 2 strong fliers .
Those 2 games are less complex than dominions , but the same genre and their ai is still inferior to the dominions AI
|
January 1st, 2005, 05:49 AM
|
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
|
|
Re: has the AI been upgraded?
Hmmmm...I've noticed that people are talking about which games have bad(poor) AI, but never tell which games who's blessed with advanced/complexed AI. Does it exist? I mean I have been on several strategy Boards and there's always someone complaining about poor AI. Not that I say there aren't room for improvement there always is and always be untill an AI can think like a human brain.
Just a thought
|
January 1st, 2005, 07:58 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: has the AI been upgraded?
Galactic Civilizations, I think. Never got into it, but as it is a single-player only strategy game built, IIRC, to see if the AI they developed was any good it should be. There is a demo, so you can try it.
|
January 1st, 2005, 08:11 AM
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: has the AI been upgraded?
Quote:
Thilock_Dominus said:
Hmmmm...I've noticed that people are talking about which games have bad(poor) AI, but never tell which games who's blessed with advanced/complexed AI. Does it exist? I mean I have been on several strategy Boards and there's always someone complaining about poor AI.
|
In Dom2's case, it's not just a question of "poor AI", but a question of the AI not being very fun to play against. The inability of the AI to really use any strategy other than throwing masses of low quality troops at you makes playing against it very boring.
In other games, the AI may not be great. but in many cases, it's at least fun to play against. For example, in SEIV, each race has its own distinctive shipbuilding strategies, so it would be boring to play against the same AI over and over again, but there are lots of different AIs to play against.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|