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  #1  
Old January 1st, 2005, 04:49 PM
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Default Spartan / Gates of Troy

Does anyone know these games from http://www.slitherine.co.uk/ ?

Think there are some thing which could be borrowed for DOM3, e.g. usage of "squads". Sadly the extended (100turns!)"Gates of Troy"-Demo which is available from matrixgames gives me some graphics trouble during combat replay, so I can't check it out thorougly.
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  #2  
Old January 1st, 2005, 06:22 PM
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Default Re: Spartan / Gates of Troy

Do you know Rome Total war as well ?

I own only Rome total war but from the screenshots etc. the 2 games seem very similiar .
Spartan was just published 1/2 year or so earlier , so the graphic in rome is better .

I see now that they develop now legion 2 ... . The beta screenshots look worse then Rome total war though . If legion 2 is not strategically much deeper then RTW i guess this game will become a huge flop .

Anyone here on the board owns Rome total war as well as spartan ? Can they be compared ? If yes how would you rate Spartan compared to Rome total war ?
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Old January 1st, 2005, 06:38 PM
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Default Re: Spartan / Gates of Troy

I don't think you can compare those. RTW is made for the RTS crowd. Looks are great, gameplay is .. .

From what I have seen, Spartan/ Gates of Troy on the other hand bears great similarity to DOM: Turn-wise moving of armies between provinces, you set up you troops before battle, give them orders and get to watch the desaster when they're trying to follow them literally.

And it has an even more detailed economic model, which I think is a bit superfluous in a strategy game.
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Old January 1st, 2005, 09:11 PM
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Default Re: Spartan / Gates of Troy

RTW has turn based strategy turns as well .
Only the battles are in real time but you can pause as often as you wish .

In RTW the movement part is even better because you don't move from province to province but you move on the strategic map .
An all cavalry army can then move the distance of about 1 province / turn while a slower army moves only about 60% of the speed of an all cavalry army .
This is modified by traits of your general , he can have force march traits which give extra movepoints .
You can do more then 1 battle / turn . Infantry armies can normally do about 2 battles / turn if enemies are near , cavalry armies because of better movement 3 battles / turn .
If you fight e.g. at a brigde you really fight at a brigde .
If multiple armies fight they all join the battlefield from the side they stood at the campaign map .

That is all a huge improvement compared to MTW .

If rome hadn't such bad AI it would be totally awesome imo .

Quote:
Arralen said:
And it has an even more detailed economic model, which I think is a bit superfluous in a strategie game.
Do you know Victoria from paradox entertainment ?
If spartan has an as good economic model as Victoria i think i will buy spartan as well .
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Old January 2nd, 2005, 07:47 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Spartan / Gates of Troy

I'm a huge fan of the total war series, especially the second part, but I find rome to be extremely boring.
I got the feeling that the designers exchanged depth for graphics. Not a good trade if you ask me
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Old January 2nd, 2005, 09:04 AM
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Default Re: Spartan / Gates of Troy

Quote:
PrinzMegaherz said:
I'm a huge fan of the total war series, especially the second part, but I find rome to be extremely boring.
I got the feeling that the designers exchanged depth for graphics. Not a good trade if you ask me
After 2-3 weeks of almost only playing rome i stopped too .
The problem is simply the ai though because otherwise it is deeper then MTW .

Since Rome is a SP only game bad ai hurts extremely . Maybe they fix it in the long announced patch a bit but i am sceptic .
It's a pity though because otherwise rome is exactly what i was looking for nice sp WC campaigns
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Old January 2nd, 2005, 06:51 PM

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Default Re: Spartan / Gates of Troy

What is so bad about the AI in R:TW?
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Old January 2nd, 2005, 07:23 PM
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Default Re: Spartan / Gates of Troy

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What is so bad about the AI in R:TW?
-It rarely uses its archers wise . Mostly it "abuses" them as light infantry and lets them rush towards you .
-If you are attacking the ai just stands still very often and you can encircle it or just kill it with archers/onagers .
-The ai is very stupid at town attacks with walls . If you open the gate and place a phalanx unit in the open gate it rushes towards the gate and gets slaughtered by burning oil , the archer towers , your archers and can't break your phalanx anyway .
-The ai often does suicide attacks with their general .
-The ai manages its reserves bad . Either it attacks only with very few units and has a way to big reserve or it just rushes with all it has towards you . It rarely does good flanking .

I could continue for ages .

If you play as a horse rider fraction it becomes ridiculous . You will suffer 90% of your casualities from friendly fire . The ai normally builds not many cavalry units .
Especially as Armenia it is extremely easy . You need no other unit than cataphract bowmen .
This is similiar with parthia and scythia as well .

If you play carthago or seleucids no matter what the ai does it can't beat an army consisting of 2 elephant units and 6-8 cavalry units . You don't even need to use all 20 stacks , 10 stacks are enough to beat all AI armies with minimal casualities .

You can even do with any nation an army consisting of only family members . Very rarely one of your family members is killed and their bodyguards replenish very very quick .


The problem is that if you want a somewhat hard game you have to take numidia and play on vh/vh .


I have big hopes though that the path will do wonders because in medieval total war i never encountered such big ai difficulties and found normal or hard difficulty enough .
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Old January 2nd, 2005, 07:57 PM
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Default Re: Spartan / Gates of Troy

Hm. I did stop by an EB Games the other day, and noticed quite a few -used- copies of R:TW for sale. Huh. I've also gathered from the CSIPGS group that there are objections to some extremely bizarre units (head hurlers?), out-of-control population growth, and a poor tactical AI that wouldn't pose much of a problem at all if the battles weren't on hyperspeed, it seems.

I did own Shogun TW. Spiffy in some ways, but the developers largely ignored a number of bugs and design issues, and fell prey to following too many unrealistic "gamey" rules (superunits -- the Geishas; can only do one thing per province per turn e.g. train units or improve farmland; arbitrary battle timer where the offense *always* lost at the end regardless of the balance of power). It also had an AI that cheated -very- boldly and irritatingly when moving "simultaneously" but with exact knowledge of what your orders would be for that turn -- whereas the player could never get such information regardless of his investment in espionage. Overall, I got the impression during the post-release period that CA wanted to push out only minor patches, and then push out expansions and sequels, while ignoring complaints about the morale model or the absurd geishas or so forth. This is rather reminiscent of Paradox, which pushed out EU2 shortly after EU while leaving the latter with well-known issues such as AI ships blithely wandering the world without ever needing to return to port, and that fights wars poorly due to overly predictably fixating on particular provinces, and ignoring any weaknesses that the human player feels free to expose after noticing what target the AI's fixated on...

Some developers are pretty good at responding to player complaints. Illwinter's quite good at it, as is Malfador Machinations (Space Empires); the Battlefront people (Combat Mission) are as well -- those devs have to be, because many of the players are hard-core grognards that *will* notice if, say, a vehicle's armor thickness is even slightly off, and will drag out statistics and primary sources to debate the usage/availability of machine pistols and captured small arms... Firaxis isn't bad about it -- SMAC had a number of helpful fixes, and staff was actualy responsive, IIRC. Neither Paradox nor Creative Assembly strike me as being anywhere near as good about this.
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  #10  
Old January 2nd, 2005, 09:34 PM

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Default Re: Spartan / Gates of Troy

Quote:
Boron said:
-It rarely uses its archers wise . Mostly it "abuses" them as light infantry and lets them rush towards you .
-If you are attacking the ai just stands still very often and you can encircle it or just kill it with archers/onagers .

That's strange. In M:TW, the AI was smart enough to use archers as skirmishers and withdraw behind the lines of their heavy infantry if they get rushed, will frequently try to flank you and when on defense, will reconfigure their formations in response to your formation and movement.

I was thinking of getting it soon, but this puts me off. I may still get it anyway just for the cool graphics.
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